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    Class WindowsPlatformSettings

    Windows platform settings.

    Inheritance
    System.Object
    SettingsBase
    WindowsPlatformSettings
    Namespace: FlaxEditor.Content.Settings
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class WindowsPlatformSettings : SettingsBase

    Constructors

    WindowsPlatformSettings()

    Initializes a new instance of the WindowsPlatformSettings.

    Declaration
    public WindowsPlatformSettings()

    Fields

    ForceSingleInstance

    Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.

    Declaration
    [EditorOrder(1020)]
    [EditorDisplay("Other", null)]
    public bool ForceSingleInstance
    Field Value
    System.Boolean

    OverrideIcon

    Custom icon texture to use for the application (overrides the default one).

    Declaration
    [EditorOrder(1030)]
    [EditorDisplay("Other", null)]
    public Texture OverrideIcon
    Field Value
    Texture

    ResizableWindow

    Enables resizing the game window by the user.

    Declaration
    [EditorOrder(40)]
    [EditorDisplay("Window", null)]
    public bool ResizableWindow
    Field Value
    System.Boolean

    RunInBackground

    Enables game running when application window loses focus.

    Declaration
    [EditorOrder(1010)]
    [EditorDisplay("Other", "Run In Background")]
    public bool RunInBackground
    Field Value
    System.Boolean

    ScreenHeight

    The default game window height (in pixels).

    Declaration
    [EditorOrder(30)]
    [EditorDisplay("Window", null)]
    public int ScreenHeight
    Field Value
    System.Int32

    ScreenWidth

    The default game window width (in pixels).

    Declaration
    [EditorOrder(20)]
    [EditorDisplay("Window", null)]
    public int ScreenWidth
    Field Value
    System.Int32

    SupportDX10

    Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.

    Declaration
    [EditorOrder(2020)]
    [EditorDisplay("Graphics", "Support DirectX 10")]
    public bool SupportDX10
    Field Value
    System.Boolean

    SupportDX11

    Enables support for DirectX 11. Disabling it reduces compiled shaders count.

    Declaration
    [EditorOrder(2010)]
    [EditorDisplay("Graphics", "Support DirectX 11")]
    public bool SupportDX11
    Field Value
    System.Boolean

    SupportDX12

    Enables support for DirectX 12. Disabling it reduces compiled shaders count.

    Declaration
    [EditorOrder(2000)]
    [EditorDisplay("Graphics", "Support DirectX 12")]
    public bool SupportDX12
    Field Value
    System.Boolean

    SupportVulkan

    Enables support for Vulkan. Disabling it reduces compiled shaders count.

    Declaration
    [EditorOrder(2030)]
    [EditorDisplay("Graphics", null)]
    public bool SupportVulkan
    Field Value
    System.Boolean

    WindowMode

    The default game window mode.

    Declaration
    [EditorOrder(10)]
    [EditorDisplay("Window", null)]
    public GameWindowMode WindowMode
    Field Value
    GameWindowMode

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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