Class LinuxPlatformSettings
Linux platform settings.
Namespace: FlaxEditor.Content.Settings
Assembly: FlaxEngine.CSharp.dll
Syntax
public sealed class LinuxPlatformSettings : SettingsBaseConstructors
LinuxPlatformSettings()
Fields
ForceSingleInstance
Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
Declaration
[EditorOrder(1020)]
[EditorDisplay("Other", null)]
public bool ForceSingleInstanceField Value
| System.Boolean 
 | 
OverrideIcon
Custom icon texture to use for the application (overrides the default one).
Declaration
[EditorOrder(1030)]
[EditorDisplay("Other", null)]
public Texture OverrideIconField Value
| Texture 
 | 
ResizableWindow
Enables resizing the game window by the user.
Declaration
[EditorOrder(40)]
[EditorDisplay("Window", null)]
public bool ResizableWindowField Value
| System.Boolean 
 | 
RunInBackground
Enables game running when application window loses focus.
Declaration
[EditorOrder(1010)]
[EditorDisplay("Other", "Run In Background")]
public bool RunInBackgroundField Value
| System.Boolean 
 | 
ScreenHeight
The default game window height (in pixels).
Declaration
[EditorOrder(30)]
[EditorDisplay("Window", null)]
public int ScreenHeightField Value
| System.Int32 
 | 
ScreenWidth
The default game window width (in pixels).
Declaration
[EditorOrder(20)]
[EditorDisplay("Window", null)]
public int ScreenWidthField Value
| System.Int32 
 | 
SupportVulkan
Enables support for Vulkan. Disabling it reduces compiled shaders count.
Declaration
[EditorOrder(2000)]
[EditorDisplay("Graphics", null)]
public bool SupportVulkanField Value
| System.Boolean 
 | 
WindowMode
The default game window mode.
Declaration
[EditorOrder(10)]
[EditorDisplay("Window", null)]
public GameWindowMode WindowModeField Value
| GameWindowMode 
 |