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    Class InputSettings

    Input settings container.

    Inheritance
    System.Object
    SettingsBase
    InputSettings
    Namespace: FlaxEditor.Content.Settings
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class InputSettings : SettingsBase

    Constructors

    InputSettings()

    Initializes a new instance of the InputSettings.

    Declaration
    public InputSettings()

    Fields

    ActionMappings

    Maps a discrete button or key press events to a "friendly name" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.

    Declaration
    [Collection(Spacing = 10F)]
    [EditorOrder(100)]
    [EditorDisplay("Input Map", null)]
    [Tooltip("Maps a discrete button or key press events to a \"friendly name\" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.")]
    public ActionConfig[] ActionMappings
    Field Value
    ActionConfig[]

    See Also
    ActionMappings

    AxisMappings

    Maps keyboard, controller, or mouse inputs to a "friendly name" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.

    Declaration
    [Collection(Spacing = 10F)]
    [EditorOrder(200)]
    [EditorDisplay("Input Map", null)]
    [Tooltip("Maps keyboard, controller, or mouse inputs to a \"friendly name\" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.")]
    public AxisConfig[] AxisMappings
    Field Value
    AxisConfig[]

    See Also
    AxisMappings

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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