Class InputSettings
Input settings container.
Namespace: FlaxEditor.Content.Settings
Assembly: FlaxEngine.CSharp.dll
Syntax
public sealed class InputSettings : SettingsBase
Constructors
InputSettings()
Fields
ActionMappings
Maps a discrete button or key press events to a "friendly name" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.
Declaration
[Collection(Spacing = 10F)]
[EditorOrder(100)]
[EditorDisplay("Input Map", null)]
[Tooltip("Maps a discrete button or key press events to a \"friendly name\" that will later be bound to event-driven behavior. The end effect is that pressing (and/or releasing) a key, mouse button, or keypad button.")]
public ActionConfig[] ActionMappings
Field Value
ActionConfig[]
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See Also
AxisMappings
Maps keyboard, controller, or mouse inputs to a "friendly name" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.
Declaration
[Collection(Spacing = 10F)]
[EditorOrder(200)]
[EditorDisplay("Input Map", null)]
[Tooltip("Maps keyboard, controller, or mouse inputs to a \"friendly name\" that will later be bound to continuous game behavior, such as movement. The inputs mapped in AxisMappings are continuously polled, even if they are just reporting that their input value.")]
public AxisConfig[] AxisMappings
Field Value
AxisConfig[]
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