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    Struct RenderSkyLightData

    Inherited Members
    RenderLightData::CanRenderShadow(const RenderView& view)
    RenderLightData::CastVolumetricShadow
    RenderLightData::Color
    RenderLightData::ContactShadowsLength
    RenderLightData::Direction
    RenderLightData::HasShadow
    RenderLightData::ID
    RenderLightData::IndirectLightingIntensity
    RenderLightData::IsDirectionalLight
    RenderLightData::IsPointLight
    RenderLightData::IsSkyLight
    RenderLightData::IsSpotLight
    RenderLightData::MinRoughness
    RenderLightData::Position
    RenderLightData::ScreenSize
    RenderLightData::ShadowFrame
    RenderLightData::ShadowsBufferAddress
    RenderLightData::ShadowsDepthBias
    RenderLightData::ShadowsDistance
    RenderLightData::ShadowsFadeDistance
    RenderLightData::ShadowsMode
    RenderLightData::ShadowsNormalOffsetScale
    RenderLightData::ShadowsResolution
    RenderLightData::ShadowsSharpness
    RenderLightData::ShadowsStrength
    RenderLightData::ShadowsUpdateRate
    RenderLightData::ShadowsUpdateRateAtDistance
    RenderLightData::StaticFlags
    RenderLightData::UseInverseSquaredFalloff
    RenderLightData::VolumetricScatteringIntensity
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/RenderList.h
    Syntax
    public struct RenderSkyLightData : public RenderLightData

    Constructors

    POD_COPYABLE(RenderSkyLightData)

    Declaration
    public POD_COPYABLE(RenderSkyLightData)
    Parameters
    RenderSkyLightData RenderSkyLightData_POD_COPYABLE_RenderSkyLightData_

    RenderSkyLightData()

    Declaration
    public RenderSkyLightData()

    Fields

    AdditiveColor

    Declaration
    public Float3 AdditiveColor
    Field Value
    Float3

    Image

    Declaration
    public CubeTexture* Image
    Field Value
    CubeTexture

    Radius

    Declaration
    public float Radius
    Field Value
    float

    Methods

    SetShaderData(ShaderLightData& data, bool useShadow)

    Declaration
    public void SetShaderData(ShaderLightData& data, bool useShadow) const
    Parameters
    ShaderLightData data

    bool useShadow

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