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    Struct Plane

    Represents a plane in three dimensional space.

    Assembly: FlaxEngine.dll
    File: Engine/Core/Math/Plane.h
    Syntax
    public struct Plane

    Constructors

    Plane()

    Empty constructor.

    Declaration
    public Plane() = default

    Plane(const Vector3& normal, Real d)

    Init

    Declaration
    public Plane(const Vector3& normal, Real d)
    Parameters
    Vector3 normal

    The normal of the plane

    Real d

    The distance of the plane along its normal from the origin

    Plane(const Vector3& point, const Vector3& normal)

    Init

    Declaration
    public Plane(const Vector3& point, const Vector3& normal)
    Parameters
    Vector3 point

    Any point that lies along the plane

    Vector3 normal

    The normal vector to the plane

    Plane(const Vector3& point1, const Vector3& point2, const Vector3& point3)

    Init

    Declaration
    public Plane(const Vector3& point1, const Vector3& point2, const Vector3& point3)
    Parameters
    Vector3 point1

    First point of a triangle defining the plane

    Vector3 point2

    Second point of a triangle defining the plane

    Vector3 point3

    Third point of a triangle defining the plane

    Fields

    D

    The distance of the plane along its normal from the origin.

    Declaration
    public Real D
    Field Value
    Real

    DistanceEpsilon

    Declaration
    public static constexpr Real DistanceEpsilon = 0.0001f
    Field Value
    constexpr Real

    Normal

    The normal vector of the plane.

    Declaration
    public Vector3 Normal
    Field Value
    Vector3

    NormalEpsilon

    Declaration
    public static constexpr Real NormalEpsilon = 1.0f / 65535.0f
    Field Value
    constexpr Real

    Methods

    Dot(const Plane& left, const Vector4& right)

    Declaration
    public static Real Dot(const Plane& left, const Vector4& right)
    Parameters
    Plane left

    Vector4 right

    Returns
    Real

    Dot(const Plane& left, const Vector4& right, Real& result)

    Declaration
    public static void Dot(const Plane& left, const Vector4& right, Real& result)
    Parameters
    Plane left

    Vector4 right

    Real result

    DotCoordinate(const Plane& left, const Vector3& right)

    Declaration
    public static Real DotCoordinate(const Plane& left, const Vector3& right)
    Parameters
    Plane left

    Vector3 right

    Returns
    Real

    DotCoordinate(const Plane& left, const Vector3& right, Real& result)

    Declaration
    public static void DotCoordinate(const Plane& left, const Vector3& right, Real& result)
    Parameters
    Plane left

    Vector3 right

    Real result

    DotNormal(const Plane& left, const Vector3& right)

    Declaration
    public static Real DotNormal(const Plane& left, const Vector3& right)
    Parameters
    Plane left

    Vector3 right

    Returns
    Real

    DotNormal(const Plane& left, const Vector3& right, Real& result)

    Declaration
    public static void DotNormal(const Plane& left, const Vector3& right, Real& result)
    Parameters
    Plane left

    Vector3 right

    Real result

    Intersection(const Plane& inPlane1, const Plane& inPlane2, const Plane& inPlane3)

    Declaration
    public static Vector3 Intersection(const Plane& inPlane1, const Plane& inPlane2, const Plane& inPlane3)
    Parameters
    Plane inPlane1

    Plane inPlane2

    Plane inPlane3

    Returns
    Vector3

    Intersects(const BoundingBox& box)

    Declaration
    public PlaneIntersectionType Intersects(const BoundingBox& box) const
    Parameters
    BoundingBox box

    Returns
    PlaneIntersectionType

    Intersects(const BoundingSphere& sphere)

    Declaration
    public PlaneIntersectionType Intersects(const BoundingSphere& sphere) const
    Parameters
    BoundingSphere sphere

    Returns
    PlaneIntersectionType

    Intersects(const Plane& plane)

    Declaration
    public bool Intersects(const Plane& plane) const
    Parameters
    Plane plane

    Returns
    bool

    Intersects(const Plane& plane, Ray& line)

    Declaration
    public bool Intersects(const Plane& plane, Ray& line) const
    Parameters
    Plane plane

    Ray line

    Returns
    bool

    Intersects(const Ray& ray)

    Declaration
    public bool Intersects(const Ray& ray) const
    Parameters
    Ray ray

    Returns
    bool

    Intersects(const Ray& ray, Real& distance)

    Declaration
    public bool Intersects(const Ray& ray, Real& distance) const
    Parameters
    Ray ray

    Real distance

    Returns
    bool

    Intersects(const Ray& ray, Vector3& point)

    Declaration
    public bool Intersects(const Ray& ray, Vector3& point) const
    Parameters
    Ray ray

    Vector3 point

    Returns
    bool

    Intersects(const Vector3& point)

    Declaration
    public PlaneIntersectionType Intersects(const Vector3& point) const
    Parameters
    Vector3 point

    Returns
    PlaneIntersectionType

    Intersects(const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3)

    Declaration
    public PlaneIntersectionType Intersects(const Vector3& vertex1, const Vector3& vertex2, const Vector3& vertex3) const
    Parameters
    Vector3 vertex1

    Vector3 vertex2

    Vector3 vertex3

    Returns
    PlaneIntersectionType

    Multiply(const Plane& value, Real scale)

    Declaration
    public static Plane Multiply(const Plane& value, Real scale)
    Parameters
    Plane value

    Real scale

    Returns
    Plane

    Multiply(const Plane& value, Real scale, Plane& result)

    Declaration
    public static void Multiply(const Plane& value, Real scale, Plane& result)
    Parameters
    Plane value

    Real scale

    Plane result

    NearEqual(const Plane& a, const Plane& b)

    Declaration
    public static bool NearEqual(const Plane& a, const Plane& b)
    Parameters
    Plane a

    Plane b

    Returns
    bool

    Negate()

    Declaration
    public void Negate()

    Negated()

    Declaration
    public Plane Negated() const
    Returns
    Plane

    Normalize()

    Changes the coefficients of the normal vector of the plane to make it of unit length.

    Declaration
    public void Normalize()

    Normalize(const Plane& plane)

    Declaration
    public static Plane Normalize(const Plane& plane)
    Parameters
    Plane plane

    Returns
    Plane

    Normalize(const Plane& plane, Plane& result)

    Declaration
    public static void Normalize(const Plane& plane, Plane& result)
    Parameters
    Plane plane

    Plane result

    operator!=(const Plane& other)

    Declaration
    public bool operator!=(const Plane& other) const
    Parameters
    Plane other

    Returns
    bool

    operator*(Real scale)

    Declaration
    public Plane operator*(Real scale) const
    Parameters
    Real scale

    Returns
    Plane

    operator==(const Plane& other)

    Declaration
    public bool operator==(const Plane& other) const
    Parameters
    Plane other

    Returns
    bool

    PointOnPlane()

    Declaration
    public Vector3 PointOnPlane() const
    Returns
    Vector3

    ToString()

    Declaration
    public String ToString() const
    Returns
    String

    Transform(const Plane& plane, const Matrix& transformation)

    Declaration
    public static Plane Transform(const Plane& plane, const Matrix& transformation)
    Parameters
    Plane plane

    Matrix transformation

    Returns
    Plane

    Transform(const Plane& plane, const Matrix& transformation, Plane& result)

    Declaration
    public static void Transform(const Plane& plane, const Matrix& transformation, Plane& result)
    Parameters
    Plane plane

    Matrix transformation

    Plane result

    Transform(const Plane& plane, const Quaternion& rotation)

    Declaration
    public static Plane Transform(const Plane& plane, const Quaternion& rotation)
    Parameters
    Plane plane

    Quaternion rotation

    Returns
    Plane

    Transform(const Plane& plane, const Quaternion& rotation, Plane& result)

    Declaration
    public static void Transform(const Plane& plane, const Quaternion& rotation, Plane& result)
    Parameters
    Plane plane

    Quaternion rotation

    Plane result

    Translate(const Vector3& translation)

    Declaration
    public void Translate(const Vector3& translation)
    Parameters
    Vector3 translation

    Translated(const Plane& plane, const Vector3& translation)

    Declaration
    public static Plane Translated(const Plane& plane, const Vector3& translation)
    Parameters
    Plane plane

    Vector3 translation

    Returns
    Plane

    Translated(const Plane& plane, float translateX, float translateY, float translateZ)

    Declaration
    public static Plane Translated(const Plane& plane, float translateX, float translateY, float translateZ)
    Parameters
    Plane plane

    float translateX

    float translateY

    float translateZ

    Returns
    Plane

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