Struct Matrix
Represents a 4x4 mathematical matrix.
Assembly: FlaxEngine.dll
File: Engine/Core/Math/Matrix.h
Syntax
public struct Matrix
Constructors
DEPRECATED("Use Decompose with 'Matrix3x3& rotation' parameter instead")
Declaration
public DEPRECATED("Use Decompose with 'Matrix3x3& rotation' parameter instead") void Decompose(Float3& scale
Parameters
"Use Decompose with 'Matrix3x3rotation' parameter instead"
Matrix_DEPRECATED__Use_Decompose_with__Matrix3x3__rotation__parameter_instead__
|
Matrix()
Empty constructor.
Declaration
public Matrix() = default
Matrix(const Double4x4& matrix)
Matrix(const Matrix3x3& matrix)
Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Initializes a new instance of the Matrix struct.
Declaration
public Matrix(float m11, float m12, float m13, float m14, float m21, float m22, float m23, float m24, float m31, float m32, float m33, float m34, float m41, float m42, float m43, float m44)
Parameters
float
m11
The value to assign at row 1 column 1 of the matrix. |
float
m12
The value to assign at row 1 column 2 of the matrix. |
float
m13
The value to assign at row 1 column 3 of the matrix. |
float
m14
The value to assign at row 1 column 4 of the matrix. |
float
m21
The value to assign at row 2 column 1 of the matrix. |
float
m22
The value to assign at row 2 column 2 of the matrix. |
float
m23
The value to assign at row 2 column 3 of the matrix. |
float
m24
The value to assign at row 2 column 4 of the matrix. |
float
m31
The value to assign at row 3 column 1 of the matrix. |
float
m32
The value to assign at row 3 column 2 of the matrix. |
float
m33
The value to assign at row 3 column 3 of the matrix. |
float
m34
The value to assign at row 3 column 4 of the matrix. |
float
m41
The value to assign at row 4 column 1 of the matrix. |
float
m42
The value to assign at row 4 column 2 of the matrix. |
float
m43
3The value to assign at row 4 column 3 of the matrix. |
float
m44
The value to assign at row 4 column 4 of the matrix. |
Matrix(float values[16])
Initializes a new instance of the Matrix struct.
Declaration
public Matrix(float values[16])
Parameters
float
values
The values to assign to the components of the matrix. This must be an array with sixteen elements. |
Fields
const
Declaration
public Matrix Float3translation const
Field Value
Matrix Float3translation
|
Identity
M11
Value at row 1 column 1 of the matrix.
Declaration
public float M11
Field Value
float
|
M12
Value at row 1 column 2 of the matrix.
Declaration
public float M12
Field Value
float
|
M13
Value at row 1 column 3 of the matrix.
Declaration
public float M13
Field Value
float
|
M14
Value at row 1 column 4 of the matrix.
Declaration
public float M14
Field Value
float
|
M21
Value at row 2 column 1 of the matrix.
Declaration
public float M21
Field Value
float
|
M22
Value at row 2 column 2 of the matrix.
Declaration
public float M22
Field Value
float
|
M23
Value at row 2 column 3 of the matrix.
Declaration
public float M23
Field Value
float
|
M24
Value at row 2 column 4 of the matrix.
Declaration
public float M24
Field Value
float
|
M31
Value at row 3 column 1 of the matrix.
Declaration
public float M31
Field Value
float
|
M32
Value at row 3 column 2 of the matrix.
Declaration
public float M32
Field Value
float
|
M33
Value at row 3 column 3 of the matrix.
Declaration
public float M33
Field Value
float
|
M34
Value at row 3 column 4 of the matrix.
Declaration
public float M34
Field Value
float
|
M41
Value at row 4 column 1 of the matrix.
Declaration
public float M41
Field Value
float
|
M42
Value at row 4 column 2 of the matrix.
Declaration
public float M42
Field Value
float
|
M43
Value at row 4 column 3 of the matrix.
Declaration
public float M43
Field Value
float
|
M44
Value at row 4 column 4 of the matrix.
Declaration
public float M44
Field Value
float
|
Raw
Declaration
public float Raw[16]
Field Value
float
|
rotation
Values
Declaration
public float Values[4][4]
Field Value
float
|
Zero
A matrix with all of its components set to zero.
Declaration
public static Matrix Zero
Field Value
Matrix
|
Methods
Add(const Matrix& left, const Matrix& right, Matrix& result)
Declaration
public static void Add(const Matrix& left, const Matrix& right, Matrix& result)
Parameters
Matrix
left
|
Matrix
right
|
Matrix
result
|
AffineTransformation(float scaling, const Float3& rotationCenter, const Quaternion& rotation, const Float3& translation, Matrix& result)
Declaration
public static void AffineTransformation(float scaling, const Float3& rotationCenter, const Quaternion& rotation, const Float3& translation, Matrix& result)
Parameters
float
scaling
|
Float3
rotationCenter
|
Quaternion
rotation
|
Float3
translation
|
Matrix
result
|
AffineTransformation(float scaling, const Quaternion& rotation, const Float3& translation, Matrix& result)
Declaration
public static void AffineTransformation(float scaling, const Quaternion& rotation, const Float3& translation, Matrix& result)
Parameters
float
scaling
|
Quaternion
rotation
|
Float3
translation
|
Matrix
result
|
AffineTransformation2D(float scaling, const Float2& rotationCenter, float rotation, const Float2& translation, Matrix& result)
Declaration
public static void AffineTransformation2D(float scaling, const Float2& rotationCenter, float rotation, const Float2& translation, Matrix& result)
Parameters
float
scaling
|
Float2
rotationCenter
|
float
rotation
|
Float2
translation
|
Matrix
result
|
AffineTransformation2D(float scaling, float rotation, const Float2& translation, Matrix& result)
Declaration
public static void AffineTransformation2D(float scaling, float rotation, const Float2& translation, Matrix& result)
Parameters
float
scaling
|
float
rotation
|
Float2
translation
|
Matrix
result
|
Billboard(const Float3& objectPosition, const Float3& cameraPosition, const Float3& cameraUpFloat, const Float3& cameraForwardFloat, Matrix& result)
Declaration
public static void Billboard(const Float3& objectPosition, const Float3& cameraPosition, const Float3& cameraUpFloat, const Float3& cameraForwardFloat, Matrix& result)
Parameters
Float3
objectPosition
|
Float3
cameraPosition
|
Float3
cameraUpFloat
|
Float3
cameraForwardFloat
|
Matrix
result
|
CreateFromAxisAngle(const Float3& axis, float angle)
Creates a new Matrix that rotates around an arbitrary vector.
Declaration
public static Matrix CreateFromAxisAngle(const Float3& axis, float angle)
Parameters
Float3
axis
The axis to rotate around. |
float
angle
The angle to rotate around the vector. |
Returns
Matrix
Result matrix. |
CreateFromAxisAngle(const Float3& axis, float angle, Matrix& result)
Creates a new Matrix that rotates around an arbitrary vector.
<param name="axis"The axis to rotate around.>
Declaration
public static void CreateFromAxisAngle(const Float3& axis, float angle, Matrix& result)
Parameters
Float3
axis
|
float
angle
The angle to rotate around the vector. |
Matrix
result
Result matrix. |
CreateWorld(const Float3& position, const Float3& forward, const Float3& up)
Creates a world matrix with the specified parameters.
Declaration
public static Matrix CreateWorld(const Float3& position, const Float3& forward, const Float3& up)
Parameters
Float3
position
Position of the object. This value is used in translation operations. |
Float3
forward
Forward direction of the object. |
Float3
up
Upward direction of the object; usually [0, 1, 0]. |
Returns
Matrix
Created world matrix of given transformation world. |
CreateWorld(const Float3& position, const Float3& forward, const Float3& up, Matrix& result)
Creates a world matrix with the specified parameters.
Declaration
public static void CreateWorld(const Float3& position, const Float3& forward, const Float3& up, Matrix& result)
Parameters
Float3
position
Position of the object. This value is used in translation operations. |
Float3
forward
Forward direction of the object. |
Float3
up
Upward direction of the object; usually [0, 1, 0]. |
Matrix
result
Created world matrix of given transformation world. |
Decompose(float& yaw, float& pitch, float& roll)
Decomposes a rotation matrix with the specified yaw, pitch, roll.
Declaration
public void Decompose(float& yaw, float& pitch, float& roll) const
Parameters
float
yaw
The result yaw (in radians). |
float
pitch
The result pitch (in radians). |
float
roll
The result roll (in radians). |
Decompose(Float3& scale, Float3& translation)
Decomposes a matrix into a scale, rotation, and translation.
This method is designed to decompose an SRT transformation matrix only.
Declaration
public void Decompose(Float3& scale, Float3& translation) const
Parameters
Float3
scale
When the method completes, contains the scaling component of the decomposed matrix. |
Float3
translation
When the method completes, contains the translation component of the decomposed matrix. |
Decompose(Float3& scale, Matrix3x3& rotation, Float3& translation)
Decomposes a matrix into a scale, rotation, and translation.
This method is designed to decompose an SRT transformation matrix only.
Declaration
public void Decompose(Float3& scale, Matrix3x3& rotation, Float3& translation) const
Parameters
Float3
scale
When the method completes, contains the scaling component of the decomposed matrix. |
Matrix3x3
rotation
When the method completes, contains the rotation component of the decomposed matrix. |
Float3
translation
When the method completes, contains the translation component of the decomposed matrix. |
Decompose(Float3& scale, Quaternion& rotation, Float3& translation)
Decomposes a matrix into a scale, rotation, and translation.
This method is designed to decompose an SRT transformation matrix only.
Declaration
public void Decompose(Float3& scale, Quaternion& rotation, Float3& translation) const
Parameters
Float3
scale
When the method completes, contains the scaling component of the decomposed matrix. |
Quaternion
rotation
When the method completes, contains the rotation component of the decomposed matrix. |
Float3
translation
When the method completes, contains the translation component of the decomposed matrix. |
Decompose(Transform& transform)
Decomposes a matrix into a scale, rotation, and translation.
This method is designed to decompose an SRT transformation matrix only.
Declaration
public void Decompose(Transform& transform) const
Parameters
Transform
transform
When the method completes, contains the transformation of the decomposed matrix. |
Divide(const Matrix& left, const Matrix& right, Matrix& result)
Declaration
public static void Divide(const Matrix& left, const Matrix& right, Matrix& result)
Parameters
Matrix
left
|
Matrix
right
|
Matrix
result
|
Divide(const Matrix& left, float right, Matrix& result)
Declaration
public static void Divide(const Matrix& left, float right, Matrix& result)
Parameters
Matrix
left
|
float
right
|
Matrix
result
|
GetBackward()
Declaration
public Float3 GetBackward() const
Returns
Float3
|
GetColumn1()
Declaration
public Float4 GetColumn1() const
Returns
Float4
|
GetColumn2()
Declaration
public Float4 GetColumn2() const
Returns
Float4
|
GetColumn3()
Declaration
public Float4 GetColumn3() const
Returns
Float4
|
GetColumn4()
Declaration
public Float4 GetColumn4() const
Returns
Float4
|
GetDeterminant()
Declaration
public float GetDeterminant() const
Returns
float
|
GetDown()
Declaration
public Float3 GetDown() const
Returns
Float3
|
GetForward()
Declaration
public Float3 GetForward() const
Returns
Float3
|
GetLeft()
Declaration
public Float3 GetLeft() const
Returns
Float3
|
GetRight()
Declaration
public Float3 GetRight() const
Returns
Float3
|
GetRow1()
Declaration
public Float4 GetRow1() const
Returns
Float4
|
GetRow2()
Declaration
public Float4 GetRow2() const
Returns
Float4
|
GetRow3()
Declaration
public Float4 GetRow3() const
Returns
Float4
|
GetRow4()
Declaration
public Float4 GetRow4() const
Returns
Float4
|
GetScaleVector()
Declaration
public Float3 GetScaleVector() const
Returns
Float3
|
GetTranslation()
Declaration
public Float3 GetTranslation() const
Returns
Float3
|
GetUp()
Declaration
public Float3 GetUp() const
Returns
Float3
|
Invert()
Declaration
public void Invert()
Invert(const Matrix& value)
Calculates the inverse of the specified matrix.
Declaration
public static Matrix Invert(const Matrix& value)
Parameters
Matrix
value
The matrix whose inverse is to be calculated. |
Returns
Matrix
The inverse of the specified matrix. |
Invert(const Matrix& value, Matrix& result)
Calculates the inverse of the specified matrix.
Declaration
public static void Invert(const Matrix& value, Matrix& result)
Parameters
Matrix
value
The matrix whose inverse is to be calculated. |
Matrix
result
When the method completes, contains the inverse of the specified matrix. |
IsIdentity()
Declaration
public bool IsIdentity() const
Returns
bool
|
Lerp(const Matrix& start, const Matrix& end, float amount, Matrix& result)
Declaration
public static void Lerp(const Matrix& start, const Matrix& end, float amount, Matrix& result)
Parameters
Matrix
start
|
Matrix
end
|
float
amount
|
Matrix
result
|
LookAt(const Float3& eye, const Float3& target, const Float3& up, Matrix& result)
Declaration
public static void LookAt(const Float3& eye, const Float3& target, const Float3& up, Matrix& result)
Parameters
Float3
eye
|
Float3
target
|
Float3
up
|
Matrix
result
|
Multiply(const Matrix& left, const Matrix& right)
Declaration
public static Matrix Multiply(const Matrix& left, const Matrix& right)
Parameters
Matrix
left
|
Matrix
right
|
Returns
Matrix
|
Multiply(const Matrix& left, const Matrix& right, Matrix& result)
Declaration
public static void Multiply(const Matrix& left, const Matrix& right, Matrix& result)
Parameters
Matrix
left
|
Matrix
right
|
Matrix
result
|
Multiply(const Matrix& left, float right, Matrix& result)
Declaration
public static void Multiply(const Matrix& left, float right, Matrix& result)
Parameters
Matrix
left
|
float
right
|
Matrix
result
|
Negate(const Matrix& value, Matrix& result)
Declaration
public static void Negate(const Matrix& value, Matrix& result)
Parameters
Matrix
value
|
Matrix
result
|
NormalizeScale()
Removes any scaling from the matrix by performing the normalization (each row magnitude is 1). Does not modify the 4th row with translation vector.
Declaration
public void NormalizeScale()
operator!=(const Matrix& other)
operator*(const float scale)
operator*(const Matrix& other)
Declaration
public Matrix operator*(const Matrix& other) const
Parameters
Matrix
other
|
Returns
Matrix
|
operator*=(const float scale)
operator*=(const Matrix& other)
operator+=(const Matrix& other)
operator-=(const Matrix& other)
operator==(const Matrix& other)
Ortho(float width, float height, float zNear, float zFar, Matrix& result)
Declaration
public static void Ortho(float width, float height, float zNear, float zFar, Matrix& result)
Parameters
float
width
|
float
height
|
float
zNear
|
float
zFar
|
Matrix
result
|
OrthoOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, Matrix& result)
Declaration
public static void OrthoOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, Matrix& result)
Parameters
float
left
|
float
right
|
float
bottom
|
float
top
|
float
zNear
|
float
zFar
|
Matrix
result
|
Perspective(float width, float height, float zNear, float zFar, Matrix& result)
Declaration
public static void Perspective(float width, float height, float zNear, float zFar, Matrix& result)
Parameters
float
width
|
float
height
|
float
zNear
|
float
zFar
|
Matrix
result
|
PerspectiveFov(float fov, float aspect, float zNear, float zFar, Matrix& result)
Declaration
public static void PerspectiveFov(float fov, float aspect, float zNear, float zFar, Matrix& result)
Parameters
float
fov
|
float
aspect
|
float
zNear
|
float
zFar
|
Matrix
result
|
PerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, Matrix& result)
Declaration
public static void PerspectiveOffCenter(float left, float right, float bottom, float top, float zNear, float zFar, Matrix& result)
Parameters
float
left
|
float
right
|
float
bottom
|
float
top
|
float
zNear
|
float
zFar
|
Matrix
result
|
RotationAxis(const Float3& axis, float angle)
Declaration
public static Matrix RotationAxis(const Float3& axis, float angle)
Parameters
Float3
axis
|
float
angle
|
Returns
Matrix
|
RotationAxis(const Float3& axis, float angle, Matrix& result)
Declaration
public static void RotationAxis(const Float3& axis, float angle, Matrix& result)
Parameters
Float3
axis
|
float
angle
|
Matrix
result
|
RotationQuaternion(const Quaternion& rotation)
Creates a rotation matrix from a quaternion
Declaration
public static Matrix RotationQuaternion(const Quaternion& rotation)
Parameters
Quaternion
rotation
The quaternion to use to build the matrix. |
Returns
Matrix
The created rotation matrix |
RotationQuaternion(const Quaternion& rotation, Matrix& result)
Creates a rotation matrix from a quaternion.
Declaration
public static void RotationQuaternion(const Quaternion& rotation, Matrix& result)
Parameters
Quaternion
rotation
The quaternion to use to build the matrix. |
Matrix
result
The created rotation matrix. |
RotationX(float angle)
RotationX(float angle, Matrix& result)
Declaration
public static void RotationX(float angle, Matrix& result)
Parameters
float
angle
|
Matrix
result
|
RotationY(float angle)
RotationY(float angle, Matrix& result)
Declaration
public static void RotationY(float angle, Matrix& result)
Parameters
float
angle
|
Matrix
result
|
RotationYawPitchRoll(float yaw, float pitch, float roll)
Declaration
public static Matrix RotationYawPitchRoll(float yaw, float pitch, float roll)
Parameters
float
yaw
|
float
pitch
|
float
roll
|
Returns
Matrix
|
RotationYawPitchRoll(float yaw, float pitch, float roll, Matrix& result)
Declaration
public static void RotationYawPitchRoll(float yaw, float pitch, float roll, Matrix& result)
Parameters
float
yaw
|
float
pitch
|
float
roll
|
Matrix
result
|
RotationZ(float angle)
RotationZ(float angle, Matrix& result)
Declaration
public static void RotationZ(float angle, Matrix& result)
Parameters
float
angle
|
Matrix
result
|
RotDeterminant()
Calculates determinant of the rotation 3x3 matrix.
Declaration
public float RotDeterminant() const
Returns
float
The determinant of the 3x3 matrix. |
Scaling(const Float3& scale)
Declaration
public static Matrix Scaling(const Float3& scale)
Parameters
Float3
scale
|
Returns
Matrix
|
Scaling(const Float3& scale, Matrix& result)
Declaration
public static void Scaling(const Float3& scale, Matrix& result)
Parameters
Float3
scale
|
Matrix
result
|
Scaling(float scale)
Scaling(float scale, Matrix& result)
Declaration
public static void Scaling(float scale, Matrix& result)
Parameters
float
scale
|
Matrix
result
|
Scaling(float x, float y, float z)
Declaration
public static Matrix Scaling(float x, float y, float z)
Parameters
float
x
|
float
y
|
float
z
|
Returns
Matrix
|
Scaling(float x, float y, float z, Matrix& result)
Declaration
public static void Scaling(float x, float y, float z, Matrix& result)
Parameters
float
x
|
float
y
|
float
z
|
Matrix
result
|
SetBackward(const Float3& value)
Declaration
public void SetBackward(const Float3& value)
Parameters
Float3
value
|
SetColumn1(const Float4& value)
Declaration
public void SetColumn1(const Float4& value)
Parameters
Float4
value
|
SetColumn2(const Float4& value)
Declaration
public void SetColumn2(const Float4& value)
Parameters
Float4
value
|
SetColumn3(const Float4& value)
Declaration
public void SetColumn3(const Float4& value)
Parameters
Float4
value
|
SetColumn4(const Float4& value)
Declaration
public void SetColumn4(const Float4& value)
Parameters
Float4
value
|
SetDown(const Float3& value)
Declaration
public void SetDown(const Float3& value)
Parameters
Float3
value
|
SetForward(const Float3& value)
Declaration
public void SetForward(const Float3& value)
Parameters
Float3
value
|
SetLeft(const Float3& value)
Declaration
public void SetLeft(const Float3& value)
Parameters
Float3
value
|
SetRight(const Float3& value)
Declaration
public void SetRight(const Float3& value)
Parameters
Float3
value
|
SetRow1(const Float4& value)
Declaration
public void SetRow1(const Float4& value)
Parameters
Float4
value
|
SetRow2(const Float4& value)
Declaration
public void SetRow2(const Float4& value)
Parameters
Float4
value
|
SetRow3(const Float4& value)
Declaration
public void SetRow3(const Float4& value)
Parameters
Float4
value
|
SetRow4(const Float4& value)
Declaration
public void SetRow4(const Float4& value)
Parameters
Float4
value
|
SetScaleVector(const Float3& value)
Declaration
public void SetScaleVector(const Float3& value)
Parameters
Float3
value
|
SetTranslation(const Float3& value)
Declaration
public void SetTranslation(const Float3& value)
Parameters
Float3
value
|
SetUp(const Float3& value)
Declaration
public void SetUp(const Float3& value)
Parameters
Float3
value
|
SetX(const Float3& value)
Declaration
public void SetX(const Float3& value)
Parameters
Float3
value
|
SetY(const Float3& value)
Declaration
public void SetY(const Float3& value)
Parameters
Float3
value
|
SetZ(const Float3& value)
Declaration
public void SetZ(const Float3& value)
Parameters
Float3
value
|
Skew(float angle, const Float3& rotationVec, const Float3& transVec, Matrix& matrix)
Declaration
public static void Skew(float angle, const Float3& rotationVec, const Float3& transVec, Matrix& matrix)
Parameters
float
angle
|
Float3
rotationVec
|
Float3
transVec
|
Matrix
matrix
|
SmoothStep(const Matrix& start, const Matrix& end, float amount, Matrix& result)
Declaration
public static void SmoothStep(const Matrix& start, const Matrix& end, float amount, Matrix& result)
Parameters
Matrix
start
|
Matrix
end
|
float
amount
|
Matrix
result
|
Subtract(const Matrix& left, const Matrix& right, Matrix& result)
Declaration
public static void Subtract(const Matrix& left, const Matrix& right, Matrix& result)
Parameters
Matrix
left
|
Matrix
right
|
Matrix
result
|
ToString()
Transformation(const Float3& scaling, const Quaternion& rotation, const Float3& translation, Matrix& result)
Creates a matrix that contains both the X, Y and Z rotation, as well as scaling and translation.
Declaration
public static void Transformation(const Float3& scaling, const Quaternion& rotation, const Float3& translation, Matrix& result)
Parameters
Float3
scaling
The scaling. |
Quaternion
rotation
Angle of rotation in radians. Angles are measured clockwise when looking along the rotation axis toward the origin. |
Float3
translation
The translation. |
Matrix
result
When the method completes, contains the created transformation matrix. |
Transformation(const Float3& scalingCenter, const Quaternion& scalingRotation, const Float3& scaling, const Float3& rotationCenter, const Quaternion& rotation, const Float3& translation, Matrix& result)
Declaration
public static void Transformation(const Float3& scalingCenter, const Quaternion& scalingRotation, const Float3& scaling, const Float3& rotationCenter, const Quaternion& rotation, const Float3& translation, Matrix& result)
Parameters
Float3
scalingCenter
|
Quaternion
scalingRotation
|
Float3
scaling
|
Float3
rotationCenter
|
Quaternion
rotation
|
Float3
translation
|
Matrix
result
|
Transformation2D(const Float2& scalingCenter, float scalingRotation, const Float2& scaling, const Float2& rotationCenter, float rotation, const Float2& translation, Matrix& result)
Declaration
public static void Transformation2D(const Float2& scalingCenter, float scalingRotation, const Float2& scaling, const Float2& rotationCenter, float rotation, const Float2& translation, Matrix& result)
Parameters
Float2
scalingCenter
|
float
scalingRotation
|
Float2
scaling
|
Float2
rotationCenter
|
float
rotation
|
Float2
translation
|
Matrix
result
|
TransformPosition(const Matrix& m, const Float3& v)
Declaration
public static Float4 TransformPosition(const Matrix& m, const Float3& v)
Parameters
Matrix
m
|
Float3
v
|
Returns
Float4
|
TransformPosition(const Matrix& m, const Float4& v)
Declaration
public static Float4 TransformPosition(const Matrix& m, const Float4& v)
Parameters
Matrix
m
|
Float4
v
|
Returns
Float4
|
TransformVector(const Matrix& m, const Vector3& v)
Declaration
public static Vector3 TransformVector(const Matrix& m, const Vector3& v)
Parameters
Matrix
m
|
Vector3
v
|
Returns
Vector3
|
Translation(const Float3& value)
Declaration
public static Matrix Translation(const Float3& value)
Parameters
Float3
value
|
Returns
Matrix
|
Translation(const Float3& value, Matrix& result)
Declaration
public static void Translation(const Float3& value, Matrix& result)
Parameters
Float3
value
|
Matrix
result
|
Translation(float x, float y, float z, Matrix& result)
Declaration
public static void Translation(float x, float y, float z, Matrix& result)
Parameters
float
x
|
float
y
|
float
z
|
Matrix
result
|
Transpose()
Declaration
public void Transpose()
Transpose(const Matrix& value)
Declaration
public static Matrix Transpose(const Matrix& value)
Parameters
Matrix
value
|
Returns
Matrix
|