Namespace Content Module
Classes
Asset reference utility that doesn't add reference to that asset. Handles asset unload event. |
Asset reference utility that doesn't add reference to that asset. Handles asset unload event. |
The visual scripts module for engine scripting integration. |
The visual scripting runtime service. Allows to execute visual script functions with recursion support and thread-safety. |
The Visual Script graph data. |
The Visual Script graph executor runtime. |
The Visual Script asset. Contains a graph with functions and parameters for visual scripting. |
Texture Asset Upgrader |
Texture asset contains an image that is usually stored on a GPU and is used during rendering graphics. |
The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it). |
The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it). |
Represents single Level Of Detail for the skinned model. Contains a collection of the meshes. |
Skinned Model Asset Upgrader |
Skinned model asset that contains model object made of meshes that can be rendered on the GPU using skeleton bones skinning. |
Skeleton Mask asset upgrader. |
The skinned model skeleton bones boolean masking data. |
Material Asset and Shader Asset Upgrader |
The shader asset. Contains a program that runs on the GPU and is able to perform rendering calculation using textures, vertices and other resources. |
Raw bytes container asset. |
Base class for mesh LOD objects. Contains a collection of the meshes. |
Represents single Level Of Detail for the model. Contains a collection of the meshes. |
Base class for asset types that can contain a model resource. |
Model Asset Upgrader |
Model asset that contains model object made of meshes which can rendered on the GPU. |
Material Instance Upgrader |
Instance of the Material |
Material function graph asset that contains reusable part of the material graph. |
Base class for Material and MaterialInstance. |
Material asset that contains shader for rendering models on the GPU. |
Resources loading thread. |
Asset loading task object. |
Asset data loading task object. |
Helper class for loading/saving Json file resources |
The Json assets factory base class. |
The Json assets factory. |
Base class for all Json-format assets. |
Generic type of Json-format asset. It provides the managed representation of this resource data so it can be accessed via C# API. |
Contains IES profile texture used by the lights to simulate real life bulb light emission. |
The assets upgrading objects interface. |
The asset objects factory. |
Font Asset Upgrader |
Flax assets storage container. |
Flax resources package container. |
Flax Game Engine asset files container object. |
Represents chunks of data used by the content storage layer |
Cube texture asset contains 6 images that is usually stored on a GPU as a cube map (one slice per each axis direction). |
Content Storage Manager is responsible for content data management |
Describes content loading task object. |
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Loads and manages assets. |
Binary Assets Upgrader base class |
The binary assets factory base class. |
The binary assets factory. |
Base class for all binary assets. |
Audio Clip asset upgrader. |
Assets Container allows to load collection of assets and keep references to them. |
Flax Game Engine assets cache container |
Asset reference utility. Keeps reference to the linked asset object and handles load/unload events. |
Asset reference utility. Keeps reference to the linked asset object and handles load/unload events. |
Asset objects base class. |
Animation Graph function asset that contains reusable part of the anim graph. |
The Animation Graph is used to evaluate a final pose for the animated model for the current frame. |
Asset that contains an animation spline represented by a set of keyframes, each representing an endpoint of a linear curve. |
Structs
Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene. |
Json asset reference utility. References resource with a typed data type. |
Flax Storage container reference. |
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Binary asset upgrading context structure. |
Flax asset header with data. |
Contains short information about an asset. |
Flax asset file header. |
Enums
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