Namespace Content Module
Classes
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Asset reference utility that doesn't add reference to that asset. Handles asset unload event. |
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Asset reference utility that doesn't add reference to that asset. Handles asset unload event. |
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The visual scripts module for engine scripting integration. |
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The visual scripting runtime service. Allows to execute visual script functions with recursion support and thread-safety. |
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The Visual Script graph data. |
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The Visual Script graph executor runtime. |
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The Visual Script asset. Contains a graph with functions and parameters for visual scripting. |
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Texture Asset Upgrader |
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Texture asset contains an image that is usually stored on a GPU and is used during rendering graphics. |
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The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it). |
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The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it). |
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Represents single Level Of Detail for the skinned model. Contains a collection of the meshes. |
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Skinned Model Asset Upgrader |
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Skinned model asset that contains model object made of meshes that can be rendered on the GPU using skeleton bones skinning. |
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Skeleton Mask asset upgrader. |
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The skinned model skeleton bones boolean masking data. |
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Material Asset and Shader Asset Upgrader |
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The shader asset. Contains a program that runs on the GPU and is able to perform rendering calculation using textures, vertices and other resources. |
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Raw bytes container asset. |
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Base class for mesh LOD objects. Contains a collection of the meshes. |
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Represents single Level Of Detail for the model. Contains a collection of the meshes. |
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Base class for asset types that can contain a model resource. |
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Model Asset Upgrader |
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Model asset that contains model object made of meshes which can rendered on the GPU. |
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Material Instance Upgrader |
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Instance of the Material |
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Material function graph asset that contains reusable part of the material graph. |
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Base class for Material and MaterialInstance. |
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Material asset that contains shader for rendering models on the GPU. |
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Resources loading thread. |
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Asset loading task object. |
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Asset data loading task object. |
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Helper class for loading/saving Json file resources |
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The Json assets factory base class. |
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The Json assets factory. |
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Base class for all Json-format assets. |
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Generic type of Json-format asset. It provides the managed representation of this resource data so it can be accessed via C# API. |
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Contains IES profile texture used by the lights to simulate real life bulb light emission. |
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The assets upgrading objects interface. |
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The asset objects factory. |
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Font Asset Upgrader |
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Flax assets storage container. |
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Flax resources package container. |
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Flax Game Engine asset files container object. |
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Represents chunks of data used by the content storage layer |
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Cube texture asset contains 6 images that is usually stored on a GPU as a cube map (one slice per each axis direction). |
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Content Storage Manager is responsible for content data management |
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Describes content loading task object. |
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Loads and manages assets. |
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Binary Assets Upgrader base class |
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The binary assets factory base class. |
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The binary assets factory. |
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Base class for all binary assets. |
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Audio Clip asset upgrader. |
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Assets Container allows to load collection of assets and keep references to them. |
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Flax Game Engine assets cache container |
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Asset reference utility. Keeps reference to the linked asset object and handles load/unload events. |
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Asset reference utility. Keeps reference to the linked asset object and handles load/unload events. |
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Asset objects base class. |
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Animation Graph function asset that contains reusable part of the anim graph. |
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The Animation Graph is used to evaluate a final pose for the animated model for the current frame. |
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Asset that contains an animation spline represented by a set of keyframes, each representing an endpoint of a linear curve. |
Structs
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Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene. |
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Json asset reference utility. References resource with a typed data type. |
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Flax Storage container reference. |
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Binary asset upgrading context structure. |
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Flax asset header with data. |
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Contains short information about an asset. |
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Flax asset file header. |
Enums
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