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    Namespace Content Module

    Classes

    WeakAssetReferenceBase

    Asset reference utility that doesn't add reference to that asset. Handles asset unload event.

    WeakAssetReference

    Asset reference utility that doesn't add reference to that asset. Handles asset unload event.

    VisualScriptingBinaryModule

    The visual scripts module for engine scripting integration.

    VisualScripting

    The visual scripting runtime service. Allows to execute visual script functions with recursion support and thread-safety.

    VisualScriptGraph

    The Visual Script graph data.

    VisualScriptExecutor

    The Visual Script graph executor runtime.

    VisualScript

    The Visual Script asset. Contains a graph with functions and parameters for visual scripting.

    TextureAssetUpgrader

    Texture Asset Upgrader

    Texture

    Texture asset contains an image that is usually stored on a GPU and is used during rendering graphics.

    SoftAssetReferenceBase

    The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it).

    SoftAssetReference

    The asset soft reference. Asset gets referenced (loaded) on actual use (ID reference is resolving it).

    SkinnedModelLOD

    Represents single Level Of Detail for the skinned model. Contains a collection of the meshes.

    SkinnedModelAssetUpgrader

    Skinned Model Asset Upgrader

    SkinnedModel

    Skinned model asset that contains model object made of meshes that can be rendered on the GPU using skeleton bones skinning.

    SkeletonMaskUpgrader

    Skeleton Mask asset upgrader.

    SkeletonMask

    The skinned model skeleton bones boolean masking data.

    ShaderAssetUpgrader

    Material Asset and Shader Asset Upgrader

    Shader

    The shader asset. Contains a program that runs on the GPU and is able to perform rendering calculation using textures, vertices and other resources.

    RawDataAsset

    Raw bytes container asset.

    ModelLODBase

    Base class for mesh LOD objects. Contains a collection of the meshes.

    ModelLOD

    Represents single Level Of Detail for the model. Contains a collection of the meshes.

    ModelBase

    Base class for asset types that can contain a model resource.

    ModelAssetUpgrader

    Model Asset Upgrader

    Model

    Model asset that contains model object made of meshes which can rendered on the GPU.

    MaterialInstanceUpgrader

    Material Instance Upgrader

    MaterialInstance

    Instance of the

    Material

    with custom set of material parameter values.

    MaterialFunction

    Material function graph asset that contains reusable part of the material graph.

    MaterialBase

    Base class for Material and MaterialInstance.

    Material

    Material asset that contains shader for rendering models on the GPU.

    LoadingThread

    Resources loading thread.

    LoadAssetTask

    Asset loading task object.

    LoadAssetDataTask

    Asset data loading task object.

    JsonStorageProxy

    Helper class for loading/saving Json file resources

    JsonAssetFactoryBase

    The Json assets factory base class.

    JsonAssetFactory

    The Json assets factory.

    JsonAssetBase

    Base class for all Json-format assets.

    JsonAsset

    Generic type of Json-format asset. It provides the managed representation of this resource data so it can be accessed via C# API.

    IESProfile

    Contains IES profile texture used by the lights to simulate real life bulb light emission.

    IAssetUpgrader

    The assets upgrading objects interface.

    IAssetFactory

    The asset objects factory.

    FontAssetUpgrader

    Font Asset Upgrader

    FlaxStorage

    Flax assets storage container.

    FlaxPackage

    Flax resources package container.

    FlaxFile

    Flax Game Engine asset files container object.

    FlaxChunk

    Represents chunks of data used by the content storage layer

    CubeTexture

    Cube texture asset contains 6 images that is usually stored on a GPU as a cube map (one slice per each axis direction).

    ContentStorageManager

    Content Storage Manager is responsible for content data management

    ContentLoadTask

    Describes content loading task object.

    ContentDeprecated

    Content

    Loads and manages assets.

    BinaryAssetUpgrader

    Binary Assets Upgrader base class

    BinaryAssetFactoryBase

    The binary assets factory base class.

    BinaryAssetFactory

    The binary assets factory.

    BinaryAsset

    Base class for all binary assets.

    AudioClipUpgrader

    Audio Clip asset upgrader.

    AssetsContainer

    Assets Container allows to load collection of assets and keep references to them.

    AssetsCache

    Flax Game Engine assets cache container

    AssetReferenceBase

    Asset reference utility. Keeps reference to the linked asset object and handles load/unload events.

    AssetReference

    Asset reference utility. Keeps reference to the linked asset object and handles load/unload events.

    Asset

    Asset objects base class.

    AnimationGraphFunction

    Animation Graph function asset that contains reusable part of the anim graph.

    AnimationGraph

    The Animation Graph is used to evaluate a final pose for the animated model for the current frame.

    Animation

    Asset that contains an animation spline represented by a set of keyframes, each representing an endpoint of a linear curve.

    Structs

    SceneReference

    Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.

    JsonAssetReference

    Json asset reference utility. References resource with a typed data type.

    FlaxStorageReference

    Flax Storage container reference.

    ContentStats

    AssetMigrationContext

    Binary asset upgrading context structure.

    AssetInitData

    Flax asset header with data.

    AssetInfo

    Contains short information about an asset.

    AssetHeader

    Flax asset file header.

    Enums

    FlaxChunkFlags

    AssetsCacheFlags

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