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    Struct SceneReference

    Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.

    Assembly: FlaxEngine.dll
    File: Engine/Content/SceneReference.h
    Syntax
    public struct SceneReference

    Fields

    ID

    The identifier of the scene asset (and the scene object).

    Declaration
    public Guid ID
    Field Value
    Guid

    Methods

    operator!=(const SceneReference& other)

    Declaration
    public bool operator!=(const SceneReference& other) const
    Parameters
    SceneReference other

    Returns
    bool

    operator==(const SceneReference& other)

    Declaration
    public bool operator==(const SceneReference& other) const
    Parameters
    SceneReference other

    Returns
    bool

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