Struct SceneReference
Represents the reference to the scene asset. Stores the unique ID of the scene to reference. Can be used to load the selected scene.
Assembly: FlaxEngine.dll
File: Engine/Content/SceneReference.h
Syntax
public struct SceneReference
Fields
ID
The identifier of the scene asset (and the scene object).
Declaration
public Guid ID
Field Value
Guid
|
Methods
operator!=(const SceneReference& other)
Declaration
public bool operator!=(const SceneReference& other) const
Parameters
SceneReference
other
|
Returns
bool
|
operator==(const SceneReference& other)
Declaration
public bool operator==(const SceneReference& other) const
Parameters
SceneReference
other
|
Returns
bool
|