Search Results for

    Show / Hide Table of Contents

    Class GPUTimerQueryDX12

    GPU timer query object for DirectX 12 backend.

    Inheritance
    Object
    ScriptingObject
    GPUResource
    GPUTimerQuery
    GPUResourceBase
    GPUResourceDX12
    GPUTimerQueryDX12
    Inherited Members
    GPUResourceBase::_device
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    GPUResourceBase::GetDevice()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    GPUTimerQuery::GetResourceType()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    GPUResourceBase::GPUResourceBase(DeviceType* device, const StringView& name)
    GPUResourceDX12::GPUResourceDX12(GPUDeviceDX12* device, const StringView& name)
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResourceBase::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    GPUTimerQueryDX12
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    GPUTimerQuery::ToString()
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    GPUResourceBase::~GPUResourceBase()
    GPUTimerQuery::~GPUTimerQuery()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX12/GPUTimerQueryDX12.h
    Syntax
    public class GPUTimerQueryDX12 : public GPUResourceDX12

    Constructors

    GPUTimerQueryDX12(GPUDeviceDX12* device)

    Initializes a new instance of the GPUTimerQueryDX12 class.

    Declaration
    public GPUTimerQueryDX12(GPUDeviceDX12* device)
    Parameters
    GPUDeviceDX12 device

    The graphics device.

    Methods

    Begin()

    Starts the counter.

    Declaration
    public virtual void Begin() override
    Overrides
    GPUTimerQuery::Begin()

    End()

    Stops the counter. Can be called more than once without failing.

    Declaration
    public virtual void End() override
    Overrides
    GPUTimerQuery::End()

    GetResult()

    Gets the query result time (in milliseconds) it took to execute GPU commands between Begin/End calls.

    Declaration
    public virtual float GetResult() override
    Returns
    float

    The time in milliseconds.

    Overrides
    GPUTimerQuery::GetResult()

    HasResult()

    Determines whether this query has been completed and has valid result to gather.

    Declaration
    public virtual bool HasResult() override
    Returns
    bool

    true if this query has result; otherwise, false.

    Overrides
    GPUTimerQuery::HasResult()

    OnReleaseGPU()

    Releases GPU resource data (implementation).

    Declaration
    protected virtual void OnReleaseGPU() override
    Overrides
    GPUResource::OnReleaseGPU()
    • Improve this Doc
    • View Source
    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat