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    Class GPUTimerQuery

    Represents a GPU query that measures execution time of GPU operations. The query will measure any GPU operations that take place between its Begin() and End() calls. [Deprecated in v1.12]

    Inheritance
    Object
    ScriptingObject
    GPUResource
    GPUTimerQuery
    Inherited Members
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResource::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    GPUResource::OnReleaseGPU()
    GPUResource::OnRenamed()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    GPUTimerQuery
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/Graphics/GPUTimerQuery.h
    Syntax
    public class GPUTimerQuery : public GPUResource

    Constructors

    ~GPUTimerQuery()

    Finalizes an instance of the GPUTimerQuery class.

    Declaration
    public virtual ~GPUTimerQuery()

    Methods

    Begin()

    Starts the counter.

    Declaration
    public virtual void Begin() = 0

    End()

    Stops the counter. Can be called more than once without failing.

    Declaration
    public virtual void End() = 0

    GetResourceType()

    Gets the GPU resource type.

    Declaration
    public virtual GPUResourceType GetResourceType() const final override
    Returns
    GPUResourceType

    Overrides
    GPUResource::GetResourceType()

    GetResult()

    Gets the query result time (in milliseconds) it took to execute GPU commands between Begin/End calls.

    Declaration
    public virtual float GetResult() = 0
    Returns
    float

    The time in milliseconds.

    HasResult()

    Determines whether this query has been completed and has valid result to gather.

    Declaration
    public virtual bool HasResult() = 0
    Returns
    bool

    true if this query has result; otherwise, false.

    ToString()

    Gets the string representation of this object.

    Declaration
    public virtual String ToString() const override
    Returns
    String

    Overrides
    GPUResource::ToString()

    See Also

    GPUResource
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