Texture Window is the main tool to preview and reimport texture assets. To show it simply double-click on a texture in a Content window.
The texture window UI consists of a toolstrip, viewport and properties panel.
- Properties Panel
The following table lists the options in the toolstrip and what they do.
|Shows and selects the asset in the Content window|
|Shows the whole material graph on the surface|
The viewport panel shows the preview of the texture. You can navigate in the viewport by using the mouse buttons or zoom in/out using mouse scroll wheel.
In the upper left corner the viewport contains a widget buttons. By pressing
R/G/B/A buttons you can toggle texture channels visibility. This is useful for debugging mask textures contents. You can also use buttons for changing the texture filtering in the preview between Point and Linear. Also, Mip button can be used to preview any texture mip map contents.
This panel shows texture info and settings.
- General group contains information about texture data format, size and memory usage.
- Properties group contains texture options to adjust (ensure to save asset after editing).
- Import Settings group contains texture import options (restored from last import). You can modify them and press Reimport button to update the asset from the source image file
To learn more about texture import options see dedicated Texture Import Settings page.