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    Static Lighting Configuration

    Lightmaps can be configured using various parameters:

    • per-light Indirect Lighting Intensity - can be used to boost or reduce the light's influence into static lighting
    • per-model/mesh Scale In Lightmap - can be used to boost or reduce lightmap quality for the given object (higher scale results in higher resolution of the lightmap texture for the given object)
    • per-scene lightmap baking settings

    Lightmap Settings

    Lightmap Settings

    Select the Scene actor to edit lightmap settings per-scene.

    Property Description
    Indirect Lighting Intensity Controls how much all lights will contribute to indirect lighting.
    Global Objects Scale Global scale for objects in the lightmap to increase quality
    Charts Padding Amount of pixel space between charts in lightmap atlas
    Atlas Size Single lightmap atlas size (width and height)
    Bounce Count Amount of indirect light GI bounce passes
    Compress Lightmaps Enable/disable compressing lightmap textures (3 textures per lightmap with RGBA data in HDR)
    Use Geometry With No Materials Enable/disable rendering static light for geometry with missing or empty material slots
    Quality GI quality (range [0;100])
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