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    Class UICanvas.CalculateRayDelegate

    Delegate schema for callback used to evaluate the world-space ray from the screen-space position (eg. project mouse position).

    Inheritance
    System.Object
    UICanvas.CalculateRayDelegate
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public sealed class CalculateRayDelegate : MulticastDelegate

    Constructors

    CalculateRayDelegate(Object, IntPtr)

    Declaration
    public CalculateRayDelegate(object object, IntPtr method)
    Parameters
    System.Object object

    System.IntPtr method

    Methods

    BeginInvoke(ref Float2, out Ray, AsyncCallback, Object)

    Declaration
    public virtual IAsyncResult BeginInvoke(ref Float2 location, out Ray ray, AsyncCallback callback, object object)
    Parameters
    Float2 location

    Ray ray

    System.AsyncCallback callback

    System.Object object

    Returns
    System.IAsyncResult

    EndInvoke(ref Float2, out Ray, IAsyncResult)

    Declaration
    public virtual void EndInvoke(ref Float2 location, out Ray ray, IAsyncResult result)
    Parameters
    Float2 location

    Ray ray

    System.IAsyncResult result

    Invoke(ref Float2, out Ray)

    Declaration
    public virtual void Invoke(ref Float2 location, out Ray ray)
    Parameters
    Float2 location

    Ray ray

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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