Class UICanvas.CalculateRayDelegate
Delegate schema for callback used to evaluate the world-space ray from the screen-space position (eg. project mouse position).
Inheritance
System.Object
UICanvas.CalculateRayDelegate
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
public sealed class CalculateRayDelegate : MulticastDelegate
Constructors
CalculateRayDelegate(Object, IntPtr)
Declaration
public CalculateRayDelegate(object object, IntPtr method)
Parameters
System.Object
object
|
System.IntPtr
method
|
Methods
BeginInvoke(ref Float2, out Ray, AsyncCallback, Object)
Declaration
public virtual IAsyncResult BeginInvoke(ref Float2 location, out Ray ray, AsyncCallback callback, object object)
Parameters
Float2
location
|
Ray
ray
|
System.AsyncCallback
callback
|
System.Object
object
|
Returns
System.IAsyncResult
|
EndInvoke(ref Float2, out Ray, IAsyncResult)
Declaration
public virtual void EndInvoke(ref Float2 location, out Ray ray, IAsyncResult result)
Parameters
Float2
location
|
Ray
ray
|
System.IAsyncResult
result
|
Invoke(ref Float2, out Ray)
Declaration
public virtual void Invoke(ref Float2 location, out Ray ray)
Parameters
Float2
location
|
Ray
ray
|