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    Class SkinnedMeshBones

    Contains skeletal bones pose data for skinned mesh rendering.

    Inheritance
    System.Object
    SkinnedMeshBones
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public sealed class SkinnedMeshBones : ValueType

    Fields

    BoneMatrices

    Buffer with skinned mesh bones data (array of Matrix3x4, one per bone). Used for GPU skinning in the vertex shader.

    Declaration
    public GPUBuffer BoneMatrices
    Field Value
    GPUBuffer

    BoneOffset

    Offset in the bones buffer where data starts (in Matrix3x4s).

    Declaration
    public uint BoneOffset
    Field Value
    System.UInt32

    PrevBonesOffset

    Offset in the bones buffer where previous-frame bones data starts (in Matrix3x4s). Can be negative, value 0 means it's unsued (single-frame data provided).

    Declaration
    public short PrevBonesOffset
    Field Value
    System.Int16

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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