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    Interface IOcclusionCulling

    Interface for occlusion querying and culling systems. Performs visibility checks for the scene objects (incl. meshes and lights). Implementations can use hardware occlusion queries, software rasterization, Hi-Z tests, or any other method to determine if an object is visible in the current view frustum and not occluded by other geometry.

    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public interface IOcclusionCulling
    Remarks

    Can be implemented only in the native code (C++) but also used in scripting for custom objects culling.

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.RawClone<T>(T)
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