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    Class Graphics.GI

    Global Illumination rendering configuration and API.

    Inheritance
    System.Object
    Graphics.GI
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [DebugCommand]
    [Unmanaged]
    public static class GI : Object

    Methods

    Dump()

    Dumps Global Illumination rendering info to the log (the next frame). Can be used to inspect DDGI, Global Surface Atlas and Global SDF memory and usage (for optimization). Prints info about the number of probes, cascades and draw state.

    Declaration
    [DebugCommand]
    [Unmanaged]
    public static void Dump()

    GetConvergence(RenderBuffers)

    Gets the normalized 0-1 progress of the Global Illumination lighting bounces convergence (0 = no GI, 1 = full GI convergence). Can be used to continue displaying loading screen after scene load to ensure indirect lighting has been evaluated. Non-zero value means GI has started to be calculated.

    Declaration
    [DebugCommand(Hide = true)]
    [Unmanaged]
    public static float GetConvergence(RenderBuffers buffers)
    Parameters
    RenderBuffers buffers

    Returns
    System.Single

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