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    Class SceneAnimationPlayerEditor

    Custom editor for SceneAnimationPlayer.

    Inheritance
    System.Object
    FlaxEditor.CustomEditors.CustomEditor
    GenericEditor
    ScriptingObjectEditor
    ActorEditor
    SceneAnimationPlayerEditor
    Inherited Members
    ActorEditor.GetItemsForType(ScriptType)
    ActorEditor.Deinitialize()
    GenericEditor.GetItemsForType(ScriptType, Boolean, Boolean, Boolean)
    GenericEditor.EvaluateVisibleIf(LayoutElementsContainer, GenericEditor.ItemInfo, Int32)
    GenericEditor.GetLabelIndex(LayoutElementsContainer, GenericEditor.ItemInfo)
    GenericEditor.SpawnProperty(LayoutElementsContainer, ValueContainer, GenericEditor.ItemInfo)
    Namespace: FlaxEditor.CustomEditors.Dedicated
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [CustomEditor]
    [DefaultEditor]
    public class SceneAnimationPlayerEditor : ActorEditor

    Constructors

    SceneAnimationPlayerEditor()

    Declaration
    public SceneAnimationPlayerEditor()

    Methods

    Initialize(LayoutElementsContainer)

    Declaration
    public override void Initialize(LayoutElementsContainer layout)
    Parameters
    FlaxEditor.CustomEditors.LayoutElementsContainer layout

    Overrides
    ActorEditor.Initialize(LayoutElementsContainer)

    Refresh()

    Declaration
    public override void Refresh()
    Overrides
    GenericEditor.Refresh()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)
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