Class RigidBodyEditor
Custom editor for RigidBody.
Inheritance
System.Object
FlaxEditor.CustomEditors.CustomEditor
RigidBodyEditor
Namespace: FlaxEditor.CustomEditors.Dedicated
Assembly: FlaxEngine.CSharp.dll
Syntax
[CustomEditor]
[DefaultEditor]
public class RigidBodyEditor : ActorEditor
Constructors
RigidBodyEditor()
Declaration
public RigidBodyEditor()
Methods
Initialize(LayoutElementsContainer)
Declaration
public override void Initialize(LayoutElementsContainer layout)
Parameters
FlaxEditor.CustomEditors.LayoutElementsContainer
layout
|
Overrides
Refresh()
SpawnProperty(LayoutElementsContainer, ValueContainer, GenericEditor.ItemInfo)
Spawns the property for the given item.
Declaration
protected override void SpawnProperty(LayoutElementsContainer itemLayout, ValueContainer itemValues, GenericEditor.ItemInfo item)
Parameters
FlaxEditor.CustomEditors.LayoutElementsContainer
itemLayout
The item layout. |
FlaxEditor.CustomEditors.ValueContainer
itemValues
The item values. |
GenericEditor.ItemInfo
item
The item. |