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    Class MeshReferenceEditor

    Custom editor for ModelInstanceActor.MeshReference.

    Inheritance
    System.Object
    FlaxEditor.CustomEditors.CustomEditor
    MeshReferenceEditor
    Namespace: FlaxEditor.CustomEditors.Dedicated
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [CustomEditor]
    [DefaultEditor]
    public class MeshReferenceEditor : CustomEditor

    Constructors

    MeshReferenceEditor()

    Declaration
    public MeshReferenceEditor()

    Properties

    Style

    Declaration
    public override DisplayStyle Style { get; }
    Property Value
    FlaxEditor.CustomEditors.DisplayStyle

    Overrides
    FlaxEditor.CustomEditors.CustomEditor.Style

    Methods

    Initialize(LayoutElementsContainer)

    Declaration
    public override void Initialize(LayoutElementsContainer layout)
    Parameters
    FlaxEditor.CustomEditors.LayoutElementsContainer layout

    Overrides
    FlaxEditor.CustomEditors.CustomEditor.Initialize(FlaxEditor.CustomEditors.LayoutElementsContainer)

    Refresh()

    Declaration
    public override void Refresh()
    Overrides
    FlaxEditor.CustomEditors.CustomEditor.Refresh()

    Extension Methods

    Extensions.ReflectiveCompare<T>(T, T)
    Extensions.DeepClone<T>(T)
    Extensions.RawClone<T>(T)

    See Also

    ActorEditor
    In This Article
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