Struct SkeletonBone
Describes a single skeleton bone data. Used by the runtime. Skeleton bones are subset of the skeleton nodes collection that are actually used by the skinned model meshes.
Assembly: FlaxEngine.dll
File: Engine/Graphics/Models/SkeletonData.h
Syntax
public struct SkeletonBone
Fields
LocalTransform
The local transformation of the bone, relative to the parent bone (in bind pose).
Declaration
public Transform LocalTransform
Field Value
NodeIndex
The index of the skeleton node where bone is 'attached'. Used as a animation transformation source.
Declaration
public int32 NodeIndex
Field Value
int32
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OffsetMatrix
The matrix that transforms from mesh space to bone space in bind pose (inverse bind pose).
Declaration
public Matrix OffsetMatrix
Field Value
ParentIndex
The parent bone index. The root bone uses value -1.
Declaration
public int32 ParentIndex
Field Value
int32
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