Class ReflectionsPass
Reflections rendering service
Assembly: FlaxEngine.dll
File: Engine/Renderer/ReflectionsPass.h
Syntax
public class ReflectionsPass : public RendererPass
Methods
Dispose()
Cleanup service data.
Declaration
public virtual void Dispose() override
Overrides
Init()
Initialize service.
Declaration
public virtual bool Init() override
Returns
bool
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Overrides
OnShaderReloading(Asset* obj)
Render(RenderContext& renderContext, GPUTextureView* lightBuffer)
Perform reflections pass rendering for the input task.
Declaration
public void Render(RenderContext& renderContext, GPUTextureView* lightBuffer)
Parameters
RenderContext
renderContext
The rendering context. |
GPUTextureView
lightBuffer
The light buffer. |
setupResources()
Declaration
protected virtual bool setupResources() override
Returns
bool
|
Overrides
ToString()
Gets the string representation of this object.
Declaration
public virtual String ToString() const override
Returns
String
|