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    Class QuadOverdrawPass

    Rendering geometry overdraw to visualize performance of pixels rendering in editor.

    Inheritance
    Singleton
    RendererPass
    QuadOverdrawPass
    Inherited Members
    RendererPassBase::_hasValidResources
    RendererPassBase::checkIfSkipPass()
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    Object::Flags
    RendererPassBase::Init()
    Singleton::Instance()
    RendererPassBase::invalidateResources()
    RendererPassBase::IsReady()
    Object::OnDeleteObject()
    RendererPassBase::RendererPassBase()
    Singleton::Singleton()
    Object::~Object()
    Singleton::~Singleton()
    Assembly: FlaxEngine.dll
    File: Engine/Renderer/Editor/QuadOverdrawPass.h
    Syntax
    public class QuadOverdrawPass : public RendererPass

    Methods

    Dispose()

    Cleanup service data.

    Declaration
    public virtual void Dispose() override
    Overrides
    RendererPassBase::Dispose()

    Render(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer)

    Declaration
    public void Render(RenderContext& renderContext, GPUContext* context, GPUTextureView* lightBuffer)
    Parameters
    RenderContext renderContext

    GPUContext context

    GPUTextureView lightBuffer

    setupResources()

    Declaration
    protected virtual bool setupResources() override
    Returns
    bool

    Overrides
    RendererPassBase::setupResources()

    ToString()

    Gets the string representation of this object.

    Declaration
    public virtual String ToString() const override
    Returns
    String

    Overrides
    Object::ToString()
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