Class Plugin
Base class for game engine editor plugins.
Inherited Members
Plugin
Assembly: FlaxEngine.dll
File: Engine/Scripting/Plugins/Plugin.h
Syntax
public class Plugin : public ScriptingObject
Fields
_description
Plugin description. Should be a constant part of the plugin created in constructor and valid before calling Initialize().
Declaration
protected PluginDescription _description
Field Value
PluginDescription
|
Methods
Deinitialize()
Cleanup method called when this plugin is being unloaded or reloaded or engine is closing.
Declaration
public virtual void Deinitialize()
GetDescription()
Gets the description.
Declaration
public PluginDescription GetDescription() const
Returns
PluginDescription
|
Initialize()
Initialization method called when this plugin is loaded to the memory and can be used.
Declaration
public virtual void Initialize()