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    Struct PixelFormatSampler

    Utility for writing and reading from different pixels formats within a single code path.

    Inherited Members
    PixelFormatSampler
    PixelFormatSampler
    Assembly: FlaxEngine.dll
    File: Engine/Graphics/PixelFormatSampler.h
    Syntax
    public struct PixelFormatSampler

    Fields

    Format

    Declaration
    public PixelFormat Format
    Field Value
    PixelFormat

    PixelSize

    Declaration
    public int32 PixelSize
    Field Value
    int32

    Read

    Declaration
    public ReadPixel Read
    Field Value
    ReadPixel

    Write

    Declaration
    public WritePixel Write
    Field Value
    WritePixel

    Methods

    Get(PixelFormat format)

    Tries to get a sampler tool for the specified format to read pixels.

    Declaration
    public static PixelFormatSampler* Get(PixelFormat format)
    Parameters
    PixelFormat format

    The format.

    Returns
    PixelFormatSampler

    The pointer to the sampler object or null when cannot sample the given format.

    Sample(const void* data, int32 x)

    Samples the specified linear data (uses no interpolation).

    Declaration
    public Float4 Sample(const void* data, int32 x) const
    Parameters
    void data

    The data pointer for the data slice (linear buffer or 1D image).

    int32 x

    Index of the element.

    Returns
    Float4

    The sampled value.

    SampleLinear(const void* data, const Float2& uv, const Int2& size, int32 rowPitch)

    Samples the specified texture data (uses linear interpolation).

    Declaration
    public Color SampleLinear(const void* data, const Float2& uv, const Int2& size, int32 rowPitch) const
    Parameters
    void data

    The data pointer for the texture slice (1D or 2D image).

    Float2 uv

    The texture coordinates (normalized to range 0-1).

    Int2 size

    The size of the input texture (in pixels).

    int32 rowPitch

    The row pitch (in bytes). The offset between each image rows.

    Returns
    Color

    The sampled color (linear).

    SamplePoint(const void* data, const Float2& uv, const Int2& size, int32 rowPitch)

    Samples the specified texture data (uses no interpolation).

    Declaration
    public Color SamplePoint(const void* data, const Float2& uv, const Int2& size, int32 rowPitch) const
    Parameters
    void data

    The data pointer for the texture slice (1D or 2D image).

    Float2 uv

    The texture coordinates (normalized to range 0-1).

    Int2 size

    The size of the input texture (in pixels).

    int32 rowPitch

    The row pitch (in bytes). The offset between each image rows.

    Returns
    Color

    The sampled color (linear).

    SamplePoint(const void* data, int32 x, int32 y, int32 rowPitch)

    Samples the specified texture data (uses no interpolation).

    Declaration
    public Color SamplePoint(const void* data, int32 x, int32 y, int32 rowPitch) const
    Parameters
    void data

    The data pointer for the texture slice (1D or 2D image).

    int32 x

    The X texture coordinates (normalized to range 0-width).

    int32 y

    The Y texture coordinates (normalized to range 0-height).

    int32 rowPitch

    The row pitch (in bytes). The offset between each image rows.

    Returns
    Color

    The sampled color (linear).

    Store(void* data, int32 x, int32 y, int32 rowPitch, const Color& color)

    Stores the color into the specified texture data (uses no interpolation).

    Declaration
    public void Store(void* data, int32 x, int32 y, int32 rowPitch, const Color& color) const
    Parameters
    void data

    The data pointer for the texture slice (1D or 2D image).

    int32 x

    The X texture coordinates (normalized to range 0-width).

    int32 y

    The Y texture coordinates (normalized to range 0-height).

    int32 rowPitch

    The row pitch (in bytes). The offset between each image rows.

    Color color

    The color to store (linear).

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