Struct NetworkReplicationHierarchyObject
Network replication hierarchy object data.
Assembly: FlaxEngine.dll
File: Engine/Networking/NetworkReplicationHierarchy.h
Syntax
public struct NetworkReplicationHierarchyObject
Fields
CullDistance
Declaration
public float CullDistance = 15000
Field Value
float
|
Object
Declaration
public ScriptingObjectReference<ScriptingObject> Object
Field Value
ScriptingObjectReference<ScriptingObject>
|
ReplicationFPS
Declaration
public float ReplicationFPS = 60
Field Value
float
|
ReplicationUpdatesLeft
Declaration
public uint16 ReplicationUpdatesLeft = 0
Field Value
uint16
|
Methods
GetActor()
NetworkReplicationHierarchyObject(const ScriptingObjectReference<ScriptingObject>& obj)
Declaration
public NetworkReplicationHierarchyObject(const ScriptingObjectReference<ScriptingObject>& obj)
Parameters
ScriptingObjectReference<ScriptingObject>
obj
|
Returns
FORCE_INLINE
|
NetworkReplicationHierarchyObject(ScriptingObject* obj=nullptr)
Declaration
public NetworkReplicationHierarchyObject(ScriptingObject* obj=nullptr)
Parameters
ScriptingObject
obj
|
Returns
FORCE_INLINE
|
operator==(const NetworkReplicationHierarchyObject& other)
Declaration
public bool operator==(const NetworkReplicationHierarchyObject& other) const
Parameters
NetworkReplicationHierarchyObject
other
|
Returns
bool
|
operator==(const ScriptingObject* other)
Declaration
public bool operator==(const ScriptingObject* other) const
Parameters
ScriptingObject
other
|
Returns
bool
|