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    Struct NetworkReplicationHierarchyObject

    Network replication hierarchy object data.

    Assembly: FlaxEngine.dll
    File: Engine/Networking/NetworkReplicationHierarchy.h
    Syntax
    public struct NetworkReplicationHierarchyObject

    Fields

    CullDistance

    Declaration
    public float CullDistance = 15000
    Field Value
    float

    Object

    Declaration
    public ScriptingObjectReference<ScriptingObject> Object
    Field Value
    ScriptingObjectReference<ScriptingObject>

    ReplicationFPS

    Declaration
    public float ReplicationFPS = 60
    Field Value
    float

    ReplicationUpdatesLeft

    Declaration
    public uint16 ReplicationUpdatesLeft = 0
    Field Value
    uint16

    Methods

    GetActor()

    Declaration
    public Actor* GetActor() const
    Returns
    Actor

    NetworkReplicationHierarchyObject(const ScriptingObjectReference<ScriptingObject>& obj)

    Declaration
    public NetworkReplicationHierarchyObject(const ScriptingObjectReference<ScriptingObject>& obj)
    Parameters
    ScriptingObjectReference<ScriptingObject> obj

    Returns
    FORCE_INLINE

    NetworkReplicationHierarchyObject(ScriptingObject* obj=nullptr)

    Declaration
    public NetworkReplicationHierarchyObject(ScriptingObject* obj=nullptr)
    Parameters
    ScriptingObject obj

    Returns
    FORCE_INLINE

    operator==(const NetworkReplicationHierarchyObject& other)

    Declaration
    public bool operator==(const NetworkReplicationHierarchyObject& other) const
    Parameters
    NetworkReplicationHierarchyObject other

    Returns
    bool

    operator==(const ScriptingObject* other)

    Declaration
    public bool operator==(const ScriptingObject* other) const
    Parameters
    ScriptingObject other

    Returns
    bool

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