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    Namespace Editor Module

    Classes

    VisualStudioCodeEditor

    Implementation of code editor utility that is using Microsoft Visual Studio Code.

    ViewportIconsRenderer

    Editor viewports icons rendering service.

    ValidateStep

    Project data validation step. Ensures that game cooking can be started.

    TerrainTools

    Terrain* tools for editor. Allows to create and modify terrain.

    SystemDefaultCodeEditor

    Basic implementation for editing source code on a target platform.

    SplashScreen

    Splash Screen popup

    ScriptsBuilder

    Game scrips building service. Compiles user C# scripts into binary assemblies. Exposes many events used to track scripts compilation and reloading.

    ScreenUtilities

    Platform-dependent screen utilities.

    RiderCodeEditor

    Implementation of code editor utility that is using Rider from JetBrains.

    ProjectInfo

    Contains information about Flax project.

    PreviewsCache

    Asset which contains set of asset items thumbnails (cached previews).

    PrecompileAssembliesStep

    Optional step used only on selected platform that precompiles C# script assemblies. Uses Ahead of Time Compilation (AOT) feature.

    PostProcessStep

    Final cooking step that can perform custom set of actions on generated game data.

    PlatformTools

    The platform support tools base interface.

    ManagedEditor

    The main managed editor class. Editor root object.

    IBuildCache

    The game cooker cache interface.

    GameCooker

    Game building service. Processes project files and outputs build game for a target platform.

    FoliageTools

    Foliage tools for editor. Allows to spawn and modify foliage instances.

    EditorUtilities

    Helper functions for the editor.

    EditorScene

    Scene for editor previews with support of object drawing and updating in separation of global scenes collection. It mocks the gameplay to preview scene objects.

    EditorAnalytics

    Editor user analytics reporting and telemetry service.

    Editor

    Main editor class

    DeployDataStep

    Engine and game content and data files deployment step.

    CustomEditorsUtil

    Helper utility class to quickly scan assemblies to gather metadata for custom editor feature.

    CookingData

    Game cooking temporary data.

    CookAssetsStep

    Cooking step that builds all the assets and packages them to the output directory. Uses incremental build cache to provide faster building.

    CompileScriptsStep

    Game scripts compilation step. Outputs proper assemblies compiled to the target platform.

    CollectAssetsStep

    Cooking step that uses the root assets collection to find all dependant assets to include in the build.

    CodeEditor

    Base class for all code editors.

    CodeEditingManager

    Editor utility to managed and use different code editors. Allows to open solution and source code files.

    Structs

    CodeLocation

    Enums

    CodeEditorTypes

    DotNetAOTModes

    BuildConfiguration

    BuildPlatform

    BuildOptions

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