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    Class ScriptsBuilder

    Game scrips building service. Compiles user C# scripts into binary assemblies. Exposes many events used to track scripts compilation and reloading.

    Inheritance
    ScriptsBuilder
    Inherited Members
    ScriptsBuilder
    Assembly: FlaxEngine.dll
    File: Editor/Scripting/ScriptsBuilder.h
    Syntax
    public class ScriptsBuilder

    Fields

    OnCompilationEnd

    Action called on compilation end, bool param is true if success, otherwise false

    Declaration
    public static Delegate<bool> OnCompilationEnd
    Field Value
    Delegate<bool>

    OnCompilationFailed

    Action called when compilation fails

    Declaration
    public static Action OnCompilationFailed
    Field Value
    Action

    OnCompilationSuccess

    Action called when compilation success

    Declaration
    public static Action OnCompilationSuccess
    Field Value
    Action

    Methods

    CheckForCompile()

    Checks if need to compile source code. If so calls compilation.

    Declaration
    public static void CheckForCompile()

    Compile()

    Requests project source code compilation.

    Declaration
    public static void Compile()

    FilterNamespaceText(String& value)

    Filters the project namespace text value to be valid (remove whitespace characters and other invalid ones).

    Declaration
    public static void FilterNamespaceText(String& value)
    Parameters
    String value

    The in/out value.

    FindScript(const StringView& scriptName)

    Tries to find a script type with the given name.

    Declaration
    public static MClass* FindScript(const StringView& scriptName)
    Parameters
    StringView scriptName

    The script full name.

    Returns
    MClass

    Found script type or null if missing or invalid name.

    GenerateProject(const StringView& customArgs=StringView::Empty)

    Generates the project files.

    Declaration
    public static bool GenerateProject(const StringView& customArgs=StringView::Empty)
    Parameters
    StringView customArgs

    The additional Flax.Build tool invocation arguments.

    Returns
    bool

    True if failed, otherwise false.

    GetBinariesConfiguration(const Char*& target, const Char*& platform, const Char*& architecture, const Char*& configuration)

    Declaration
    public static void GetBinariesConfiguration(const Char*& target, const Char*& platform, const Char*& architecture, const Char*& configuration)
    Parameters
    Char target

    Char platform

    Char architecture

    Char configuration

    GetBinariesConfiguration(StringView& target, StringView& platform, StringView& architecture, StringView& configuration)

    Declaration
    public static void GetBinariesConfiguration(StringView& target, StringView& platform, StringView& architecture, StringView& configuration)
    Parameters
    StringView target

    StringView platform

    StringView architecture

    StringView configuration

    GetBuildToolPath()

    Gets the full path to the Flax.Build app.

    Declaration
    public static String GetBuildToolPath()
    Returns
    String

    GetCompilationsCount()

    Gets amount of source code compile actions since Editor startup.

    Declaration
    public static int32 GetCompilationsCount()
    Returns
    int32

    GetExistingEditors(int32* result, int32 count)

    Declaration
    public static void GetExistingEditors(int32* result, int32 count)
    Parameters
    int32 result

    int32 count

    IsCompiling()

    Returns true if scripts are being now compiled/reloaded.

    Declaration
    public static bool IsCompiling()
    Returns
    bool

    True if scripts are being compiled/reloaded now.

    IsReady()

    Returns true if source code has been compiled and assemblies are ready to load.

    Declaration
    public static bool IsReady()
    Returns
    bool

    True if assemblies are ready to load.

    IsSourceDirty()

    Returns true if source code has been edited.

    Declaration
    public static bool IsSourceDirty()
    Returns
    bool

    True if source code is dirty, otherwise false.

    IsSourceDirtyFor(const TimeSpan& timeout)

    Returns true if source code has been edited and is dirty for given amount of time

    Declaration
    public static bool IsSourceDirtyFor(const TimeSpan& timeout)
    Parameters
    TimeSpan timeout

    Time to use for checking.

    Returns
    bool

    True if source code is dirty, otherwise false.

    IsSourceWorkspaceDirty()

    Returns true if source code workspace has been edited (source file moved or deleted).

    Declaration
    public static bool IsSourceWorkspaceDirty()
    Returns
    bool

    True if source code workspace is dirty, otherwise false.

    LastCompilationFailed()

    Checks if last scripting building failed due to errors.

    Declaration
    public static bool LastCompilationFailed()
    Returns
    bool

    True if last compilation result was a fail, otherwise false.

    MarkWorkspaceDirty()

    Indicates that scripting directory has been modified so scripts need to be rebuild.

    Declaration
    public static void MarkWorkspaceDirty()

    RunBuildTool(const StringView& args, const StringView& workingDir=StringView::Empty)

    Invokes the Flax.Build tool in the current project workspace and waits for the process end (blocking). Prints the build tool output to the log. Can be invoked from any thread.

    Declaration
    public static bool RunBuildTool(const StringView& args, const StringView& workingDir=StringView::Empty)
    Parameters
    StringView args

    The Flax.Build tool invocation arguments.

    StringView workingDir

    The custom working directory. Use empty or null to execute build tool in the project folder.

    Returns
    bool

    True if failed, otherwise false.

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