Struct LimitLinearRange
Represents a joint limit between two distance values. Lower value must be less than the upper value.
Assembly: FlaxEngine.dll
File: Engine/Physics/Joints/Limits.h
Syntax
public struct LimitLinearRange
Constructors
LimitLinearRange()
Constructs an empty limit.
Declaration
public LimitLinearRange()
LimitLinearRange(const float lower, const float upper, const float contactDist=-1.0f)
Constructs a hard limit. Once the limit is reached the movement of the attached bodies will come to a stop.
Declaration
public LimitLinearRange(const float lower, const float upper, const float contactDist=-1.0f)
Parameters
float
lower
The lower distance of the limit. Must be less than upper. |
float
upper
The upper distance of the limit. Must be more than lower. |
float
contactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default. |
LimitLinearRange(const float lower, const float upper, const SpringParameters& spring, const float restitution = 0.0f)
Constructs a soft limit. Once the limit is reached the bodies will bounce back according to the restitution parameter and will be pulled back towards the limit by the provided spring.
Declaration
public LimitLinearRange(const float lower, const float upper, const SpringParameters& spring, const float restitution = 0.0f)
Parameters
float
lower
The lower distance of the limit. Must be less than upper. |
float
upper
The upper distance of the limit. Must be more than lower. |
SpringParameters
spring
The spring that controls how are the bodies pulled back towards the limit when they breach it. |
float
restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range. |
Fields
ContactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Declaration
public float ContactDist = -1.0f
Field Value
float
|
Lower
The lower distance of the limit. Must be less than upper.
Declaration
public float Lower = 0.0f
Field Value
float
|
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.
Declaration
public float Restitution = 0.0f
Field Value
float
|
Spring
The spring that controls how are the bodies pulled back towards the limit when they breach it.
Declaration
public SpringParameters Spring
Field Value
SpringParameters
|
Upper
The upper distance of the limit. Must be more than lower.
Declaration
public float Upper = 0.0f
Field Value
float
|
Methods
operator==(const LimitLinearRange& other)
Declaration
public bool operator==(const LimitLinearRange& other) const
Parameters
LimitLinearRange
other
|
Returns
bool
|