Struct LimitLinear
Represents a joint limit between zero a single distance value.
Assembly: FlaxEngine.dll
File: Engine/Physics/Joints/Limits.h
Syntax
public struct LimitLinear
Constructors
LimitLinear()
Constructs an empty limit.
Declaration
public LimitLinear()
LimitLinear(const float extent, const float contactDist=-1.0f)
Constructs a hard limit. Once the limit is reached the movement of the attached bodies will come to a stop.
Declaration
public LimitLinear(const float extent, const float contactDist=-1.0f)
Parameters
float
extent
The distance at which the limit becomes active. |
float
contactDist
The distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default. |
LimitLinear(const float extent, const SpringParameters& spring, const float restitution = 0.0f)
Constructs a soft limit. Once the limit is reached the bodies will bounce back according to the restitution parameter and will be pulled back towards the limit by the provided spring.
Declaration
public LimitLinear(const float extent, const SpringParameters& spring, const float restitution = 0.0f)
Parameters
float
extent
The distance at which the limit becomes active. |
SpringParameters
spring
The spring that controls how are the bodies pulled back towards the limit when they breach it. |
float
restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range. |
Fields
ContactDist
Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.
Declaration
public float ContactDist = -1.0f
Field Value
float
|
Extent
The distance at which the limit becomes active.
Declaration
public float Extent = 0.0f
Field Value
float
|
Restitution
Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.
Declaration
public float Restitution = 0.0f
Field Value
float
|
Spring
The spring that controls how are the bodies pulled back towards the limit when they breach it.
Declaration
public SpringParameters Spring
Field Value
SpringParameters
|
Methods
operator==(const LimitLinear& other)
Declaration
public bool operator==(const LimitLinear& other) const
Parameters
LimitLinear
other
|
Returns
bool
|