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    Struct LimitAngularRange

    Represents a joint limit between two angles.

    Assembly: FlaxEngine.dll
    File: Engine/Physics/Joints/Limits.h
    Syntax
    public struct LimitAngularRange

    Constructors

    LimitAngularRange()

    Constructs an empty limit.

    Declaration
    public LimitAngularRange()

    LimitAngularRange(const float lower, const float upper, const float contactDist=-1.0f)

    Constructs a hard limit. Once the limit is reached the movement of the attached bodies will come to a stop.

    Declaration
    public LimitAngularRange(const float lower, const float upper, const float contactDist=-1.0f)
    Parameters
    float lower

    The lower angle of the limit (in degrees). Must be less than upper.

    float upper

    The upper angle of the limit (in degrees). Must be more than lower.

    float contactDist

    Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit. Specify -1 for the default.

    LimitAngularRange(const float lower, const float upper, const SpringParameters& spring, const float restitution = 0.0f)

    Constructs a soft limit. Once the limit is reached the bodies will bounce back according to the restitution parameter and will be pulled back towards the limit by the provided spring.

    Declaration
    public LimitAngularRange(const float lower, const float upper, const SpringParameters& spring, const float restitution = 0.0f)
    Parameters
    float lower

    The lower angle of the limit. Must be less than upper.

    float upper

    The upper angle of the limit. Must be more than lower.

    SpringParameters spring

    The spring that controls how are the bodies pulled back towards the limit when they breach it.

    float restitution

    Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.

    Fields

    ContactDist

    Distance from the limit at which it becomes active. Allows the solver to activate earlier than the limit is reached to avoid breaking the limit.

    Declaration
    public float ContactDist = -1.0f
    Field Value
    float

    Lower

    Lower angle of the limit (in degrees). Must be less than upper.

    Declaration
    public float Lower = 0.0f
    Field Value
    float

    Restitution

    Controls how do objects react when the limit is reached, values closer to zero specify non-elastic collision, while those closer to one specify more elastic (i.e bouncy) collision. Must be in [0, 1] range.

    Declaration
    public float Restitution = 0.0f
    Field Value
    float

    Spring

    The spring that controls how are the bodies pulled back towards the limit when they breach it.

    Declaration
    public SpringParameters Spring
    Field Value
    SpringParameters

    Upper

    Upper angle of the limit (in degrees). Must be less than lower.

    Declaration
    public float Upper = 0.0f
    Field Value
    float

    Methods

    operator==(const LimitAngularRange& other)

    Declaration
    public bool operator==(const LimitAngularRange& other) const
    Parameters
    LimitAngularRange other

    Returns
    bool

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