Class IPhysicsActor
A base interface for all physical actors types/owners that can responds on transformation changed event.
Inheritance
IPhysicsActor
    Assembly: FlaxEngine.dll
File: Engine/Physics/Actors/IPhysicsActor.h
Syntax
public class IPhysicsActorConstructors
~IPhysicsActor()
Finalizes an instance of the IPhysicsActor class.
Declaration
public virtual ~IPhysicsActor() = defaultMethods
GetPhysicsActor()
Gets the native physics backend object.
Declaration
public virtual void* GetPhysicsActor() const = 0Returns
| void 
 | 
OnActiveTransformChanged()
Called when actor's active transformation gets changed after the physics simulation step during.
This event is called internally by the Physics service and should not be used by the others.
Declaration
public virtual void OnActiveTransformChanged() = 0