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    Class IPhysicsActor

    A base interface for all physical actors types/owners that can responds on transformation changed event.

    Inheritance
    IPhysicsActor
    Assembly: FlaxEngine.dll
    File: Engine/Physics/Actors/IPhysicsActor.h
    Syntax
    public class IPhysicsActor

    Constructors

    ~IPhysicsActor()

    Finalizes an instance of the IPhysicsActor class.

    Declaration
    public virtual ~IPhysicsActor() = default

    Methods

    GetPhysicsActor()

    Gets the native physics backend object.

    Declaration
    public virtual void* GetPhysicsActor() const = 0
    Returns
    void

    OnActiveTransformChanged()

    Called when actor's active transformation gets changed after the physics simulation step during.

    This event is called internally by the Physics service and should not be used by the others.

    Declaration
    public virtual void OnActiveTransformChanged() = 0
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