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    Class INetworkDriver

    Basic interface for the low-level network transport/driver.

    Inheritance
    INetworkDriver
    Assembly: FlaxEngine.dll
    File: Engine/Networking/INetworkDriver.h
    Syntax
    public class INetworkDriver

    Constructors

    ~INetworkDriver()

    Finalizes an instance of the INetworkDriver class.

    Declaration
    public virtual ~INetworkDriver() = default

    Methods

    Connect()

    Starts connection handshake with the end point specified in the

    NetworkConfig

    structure. Once this is called, this driver becomes a client.

    Declaration
    public virtual bool Connect() = 0
    Returns
    bool

    True when succeeded.

    Disconnect()

    Disconnects from the server.

    Can be used only by the client!

    Declaration
    public virtual void Disconnect() = 0

    Disconnect(const NetworkConnection& connection)

    Disconnects given connection from the server.

    Can be used only by the server!

    Declaration
    public virtual void Disconnect(const NetworkConnection& connection) = 0
    Parameters
    NetworkConnection connection

    Dispose()

    Disposes this driver making it no longer usable. Reserved for resource deallocation etc.

    Declaration
    public virtual void Dispose() = 0

    DriverName()

    Return name of this network driver implementation.

    Declaration
    public virtual String DriverName()
    Returns
    String

    GetStats()

    Gets the network transport layer stats.

    Declaration
    public virtual NetworkDriverStats GetStats() = 0
    Returns
    NetworkDriverStats

    Network transport statistics data for a given connection.

    GetStats(NetworkConnection target)

    Gets the network transport layer stats for a given connection.

    Declaration
    public virtual NetworkDriverStats GetStats(NetworkConnection target) = 0
    Parameters
    NetworkConnection target

    The client connection to retrieve statistics for.

    Returns
    NetworkDriverStats

    Network transport statistics data for a given connection.

    Initialize(NetworkPeer* host, const NetworkConfig& config)

    Initializes the instance of this network driver using given configuration.

    Declaration
    public virtual bool Initialize(NetworkPeer* host, const NetworkConfig& config) = 0
    Parameters
    NetworkPeer host

    The peer that this driver has been assigned to.

    NetworkConfig config

    The network config to use to configure this driver.

    Returns
    bool

    True if failed to initialize network driver, false otherwise.

    Listen()

    Starts listening for incoming connections. Once this is called, this driver becomes a server.

    Declaration
    public virtual bool Listen() = 0
    Returns
    bool

    True when succeeded.

    PopEvent(NetworkEvent& eventPtr)

    Tries to pop an network event from the queue.

    Declaration
    public virtual bool PopEvent(NetworkEvent& eventPtr) = 0
    Parameters
    NetworkEvent eventPtr

    The pointer to event structure.

    Returns
    bool

    True when succeeded and the event can be processed.

    SendMessage(NetworkChannelType channelType, const NetworkMessage& message)

    Sends given message over specified channel to the server.

    Can be used only by the client!

    Declaration
    public virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message) = 0
    Parameters
    NetworkChannelType channelType

    The channel to send the message over.

    NetworkMessage message

    The message.

    SendMessage(NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets)

    Sends given message over specified channel to the given client connection (target).

    Can be used only by the server!

    Declaration
    public virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, const Array<NetworkConnection, HeapAllocation>& targets) = 0
    Parameters
    NetworkChannelType channelType

    The channel to send the message over.

    NetworkMessage message

    The message.

    Array<NetworkConnection, HeapAllocation> targets

    The connections list to send the message to.

    SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)

    Sends given message over specified channel to the given client connection (target).

    Can be used only by the server!

    Declaration
    public virtual void SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target) = 0
    Parameters
    NetworkChannelType channelType

    The channel to send the message over.

    NetworkMessage message

    The message.

    NetworkConnection target

    The client connection to send the message to.

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