Struct GlobalIlluminationSettings
Contains settings for Global Illumination effect rendering.
Inherited Members
Assembly: FlaxEngine.dll
File: Engine/Graphics/PostProcessSettings.h
Syntax
public struct GlobalIlluminationSettings : public ISerializableFields
BounceIntensity
Global Illumination infinite indirect lighting bounce intensity scale. Can be used to boost or reduce GI effect for the light bouncing on the surfaces.
Declaration
public float BounceIntensity = 1.0fField Value
| float 
 | 
Distance
Draw distance of the Global Illumination effect. Scene outside the range will use fallback irradiance.
Declaration
public float Distance = 20000.0fField Value
| float 
 | 
FallbackIrradiance
The irradiance lighting outside the GI range used as a fallback to prevent pure-black scene outside the Global Illumination range.
Declaration
public Color FallbackIrradiance = Color::BlackField Value
| Color 
 | 
Intensity
Global Illumination indirect lighting intensity scale. Can be used to boost or reduce GI effect.
Declaration
public float Intensity = 1.0fField Value
| float 
 | 
Mode
The Global Illumination mode to use.
Declaration
public GlobalIlluminationMode Mode = GlobalIlluminationMode::NoneField Value
| GlobalIlluminationMode 
 | 
OverrideFlags
The flags for overriden properties.
Declaration
public GlobalIlluminationSettingsOverride OverrideFlags = Override::NoneField Value
| GlobalIlluminationSettingsOverride 
 | 
TemporalResponse
Defines how quickly GI blends between the current frame and the history buffer. Lower values update GI faster, but with more jittering and noise. If the camera in your game doesn't move much, we recommend values closer to 1.
Declaration
public float TemporalResponse = 0.9fField Value
| float 
 | 
Methods
BlendWith(GlobalIlluminationSettings& other, float weight)
Blends the settings using given weight.
Declaration
public void BlendWith(GlobalIlluminationSettings& other, float weight)Parameters
| GlobalIlluminationSettings
        other The other settings. | 
| float
        weight The blend weight. |