Search Results for

    Show / Hide Table of Contents

    Class GPUTask

    Describes GPU work object.

    Inheritance
    Object
    Task
    GPUTask
    Inherited Members
    Task::_cancelFlag
    Task::_continueWith
    Task::_state
    Task::Cancel()
    Task::CancelAll(Array<T* , AllocationType>& tasks)
    Task::ContinueWith(Task* task)
    Task::ContinueWith(const Action& action, Object* target=nullptr)
    Task::ContinueWith(const Function<void()>& action, Object* target=nullptr)
    Task::ContinueWith(const Function<bool()>& action, Object* target=nullptr)
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    Task::Execute()
    Object::Flags
    Task::GetContinueWithTask()
    Task::GetState()
    Task::HasReference(Object* obj)
    Task::IsCanceled()
    Task::IsCancelRequested()
    Task::IsEnded()
    Task::IsFailed()
    Task::IsFinished()
    Task::IsQueued()
    Task::IsRunning()
    NonCopyable::NonCopyable()
    NonCopyable::NonCopyable(const NonCopyable& )
    Object::OnDeleteObject()
    Task::OnEnd()
    Task::OnFail()
    Task::OnFinish()
    Task::OnStart()
    NonCopyable::operator=(const NonCopyable& )
    Task::SetState(TaskState state)
    Task::Start()
    Task::StartNew(Task* task)
    Task::StartNew(const Function<void()>& action, Object* target=nullptr)
    Task::StartNew(Function<void()>::Signature action, Object* target=nullptr)
    Task::StartNew(T* callee)
    Task::StartNew(const Function<bool()>& action, Object* target=nullptr)
    Task::StartNew(Function<bool()>::Signature& action, Object* target=nullptr)
    Task::Wait(const TimeSpan& timeout)
    Task::Wait(double timeoutMilliseconds=-1)
    Task::WaitAll(const Span<Task* >& tasks, double timeoutMilliseconds=-1)
    Task::WaitAll(const Array<T* , AllocationType>& tasks, double timeoutMilliseconds=-1)
    Object::~Object()
    Assembly: FlaxEngine.dll
    File: Engine/Graphics/Async/GPUTask.h
    Syntax
    public class GPUTask : public Task

    Constructors

    DECLARE_ENUM_4(Result, Ok, Failed, MissingResources, MissingData)

    Describes GPU work result value

    Declaration
    public DECLARE_ENUM_4(Result, Ok, Failed, MissingResources, MissingData)
    Parameters
    Result GPUTask_DECLARE_ENUM_4_Result_Ok_Failed_MissingResources_MissingData_

    Ok GPUTask_DECLARE_ENUM_4_Result_Ok_Failed_MissingResources_MissingData_

    Failed GPUTask_DECLARE_ENUM_4_Result_Ok_Failed_MissingResources_MissingData_

    MissingResources GPUTask_DECLARE_ENUM_4_Result_Ok_Failed_MissingResources_MissingData_

    MissingData GPUTask_DECLARE_ENUM_4_Result_Ok_Failed_MissingResources_MissingData_

    DECLARE_ENUM_EX_4(Type, byte, 0, Custom, CopyResource, UploadTexture, UploadBuffer)

    Describes GPU work type

    Declaration
    public DECLARE_ENUM_EX_4(Type, byte, 0, Custom, CopyResource, UploadTexture, UploadBuffer)
    Parameters
    Type GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    byte GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    0 GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    Custom GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    CopyResource GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    UploadTexture GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    UploadBuffer GPUTask_DECLARE_ENUM_EX_4_Type_byte_0_Custom_CopyResource_UploadTexture_UploadBuffer_

    GPUTask(const Type type, byte syncLatency=GPU_ASYNC_LATENCY)

    Initializes a new instance of the GPUTask class.

    Declaration
    protected GPUTask(const Type type, byte syncLatency=GPU_ASYNC_LATENCY)
    Parameters
    Type type

    The type.

    byte syncLatency

    Amount of frames until async operation is synced with GPU.

    Methods

    CancelSync()

    Cancels the task results synchronization.

    Declaration
    public void CancelSync()

    Enqueue()

    Declaration
    protected virtual void Enqueue() override
    Overrides
    Task::Enqueue()

    Execute(GPUTasksContext* context)

    Executes this task.

    Declaration
    public void Execute(GPUTasksContext* context)
    Parameters
    GPUTasksContext context

    The context.

    GetSyncPoint()

    Gets work finish synchronization point

    Declaration
    public GPUSyncPoint GetSyncPoint() const
    Returns
    GPUSyncPoint

    GetType()

    Gets a task type.

    Declaration
    public Type GetType() const
    Returns
    Type

    IsSyncing()

    Checks if operation is syncing

    Declaration
    public bool IsSyncing() const
    Returns
    bool

    OnCancel()

    Declaration
    protected virtual void OnCancel() override
    Overrides
    Task::OnCancel()

    OnSync()

    Declaration
    protected virtual void OnSync()

    Run()

    Runs the task specified operations. It does not handle any task related logic, but only performs the actual job.

    Declaration
    protected virtual bool Run() override
    Returns
    bool

    The task execution result. Returns true if failed, otherwise false.

    Overrides
    Task::Run()

    run(GPUTasksContext* context)

    Declaration
    protected virtual Result run(GPUTasksContext* context) = 0
    Parameters
    GPUTasksContext context

    Returns
    Result

    Sync()

    Action fired when asynchronous operation has been synchronized with a GPU

    Declaration
    public void Sync()

    ToString()

    Gets the string representation of this object.

    Declaration
    public virtual String ToString() const override
    Returns
    String

    Overrides
    Object::ToString()
    • Improve this Doc
    • View Source
    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat