Class GPUDeviceNull
Implementation of Graphics Device for Null backend.
Inherited Members
Assembly: FlaxEngine.dll
File: Engine/GraphicsDevice/Null/GPUDeviceNull.h
Syntax
public class GPUDeviceNull : public GPUDevice
Constructors
~GPUDeviceNull()
Declaration
public ~GPUDeviceNull()
GPUDeviceNull()
Declaration
public GPUDeviceNull()
Methods
Create()
CreateBuffer(const StringView& name)
Creates the buffer.
Declaration
public virtual GPUBuffer* CreateBuffer(const StringView& name) override
Parameters
StringView
name
The resource name. |
Returns
GPUBuffer
The buffer. |
Overrides
CreateConstantBuffer(uint32 size, const StringView& name)
Creates the constant buffer.
Declaration
public virtual GPUConstantBuffer* CreateConstantBuffer(uint32 size, const StringView& name) override
Parameters
uint32
size
The buffer size (in bytes). |
StringView
name
The resource name. |
Returns
GPUConstantBuffer
The constant buffer. |
Overrides
CreatePipelineState()
Creates the GPU pipeline state object.
Declaration
public virtual GPUPipelineState* CreatePipelineState() override
Returns
GPUPipelineState
The pipeline state. |
Overrides
CreateSampler()
Creates the texture sampler.
Declaration
public virtual GPUSampler* CreateSampler() override
Returns
GPUSampler
The sampler. |
Overrides
CreateShader(const StringView& name)
Creates the shader.
Declaration
public virtual GPUShader* CreateShader(const StringView& name) override
Parameters
StringView
name
The resource name. |
Returns
GPUShader
The shader. |
Overrides
CreateSwapChain(Window* window)
Creates the native window swap chain.
Declaration
public virtual GPUSwapChain* CreateSwapChain(Window* window) override
Parameters
Window
window
The output window. |
Returns
GPUSwapChain
The native window swap chain. |
Overrides
CreateTexture(const StringView& name)
Creates the texture.
Declaration
public virtual GPUTexture* CreateTexture(const StringView& name) override
Parameters
StringView
name
The resource name. |
Returns
GPUTexture
The texture. |
Overrides
CreateTimerQuery()
Creates the timer query object.
Declaration
public virtual GPUTimerQuery* CreateTimerQuery() override
Returns
GPUTimerQuery
The timer query. |
Overrides
CreateVertexLayout(const VertexElements& elements, bool explicitOffsets)
Declaration
public GPUVertexLayout* CreateVertexLayout(const VertexElements& elements, bool explicitOffsets) override
Parameters
VertexElements
elements
|
bool
explicitOffsets
|
Returns
GPUVertexLayout
|
Dispose()
Clean all allocated data by device
Declaration
public virtual void Dispose() override
Overrides
Draw()
Call frame rendering and process data using GPU
Declaration
public virtual void Draw() override
Overrides
GetAdapter()
Gets the adapter device.
Declaration
public virtual GPUAdapter* GetAdapter() const override
Returns
GPUAdapter
|
Overrides
GetMainContext()
Gets the main GPU context.
Declaration
public virtual GPUContext* GetMainContext() override
Returns
GPUContext
|
Overrides
GetNativePtr()
Gets the native pointer to the underlying graphics device. It's a low-level platform-specific handle.
Declaration
public virtual void* GetNativePtr() const override
Returns
void
|
Overrides
Init()
Init device resources
Declaration
public virtual bool Init() override
Returns
bool
True if cannot init, otherwise false. |
Overrides
LoadContent()
Load private device content (called when Content Pool is created)
Declaration
public virtual bool LoadContent() override
Returns
bool
True if cannot load data in a proper way, otherwise false. |
Overrides
WaitForGPU()
Wait for GPU end doing submitted work
Declaration
public virtual void WaitForGPU() override