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    Class GPUConstantBufferDX11

    Constant Buffer for DirectX 11 backend.

    Inheritance
    Object
    ScriptingObject
    GPUResource
    GPUConstantBuffer
    GPUResourceBase
    GPUResourceDX11
    GPUConstantBufferDX11
    Inherited Members
    GPUResourceBase::_device
    ScriptingObject::_gcHandle
    ScriptingObject::_id
    GPUResource::_memoryUsage
    GPUResource::_nameCapacity
    GPUResource::_namePtr
    GPUResource::_nameSize
    GPUConstantBuffer::_size
    ScriptingObject::_type
    ScriptingObject::CanCast(const ScriptingTypeHandle& from, const ScriptingTypeHandle& to)
    ScriptingObject::CanCast(const MClass* from, const MClass* to)
    ScriptingObject::Cast(ScriptingObject* obj)
    ScriptingObject::ChangeID(const Guid& newId)
    ScriptingObject::CreateManaged()
    ScriptingObject::CreateManagedInternal()
    ScriptingObject::Deleted
    Object::DeleteObject(float timeToLive = 0.0f, bool useGameTime=false)
    Object::DeleteObjectNow()
    ScriptingObject::DestroyManaged()
    Object::Flags
    ScriptingObject::FromInterface(void* interfaceObj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::FromInterface(T* interfaceObj)
    ScriptingObject::GetClass()
    GPUResourceBase::GetDevice()
    ScriptingObject::GetID()
    ScriptingObject::GetManagedInstance()
    GPUResource::GetMemoryUsage()
    GPUResource::GetName()
    ScriptingObject::GetOrCreateManagedInstance()
    GPUConstantBuffer::GetResourceType()
    GPUConstantBuffer::GetSize()
    ScriptingObject::GetType()
    ScriptingObject::GetTypeHandle()
    GPUResource::GPUResource()
    GPUResource::GPUResource(const SpawnParams& params)
    GPUResourceBase::GPUResourceBase(DeviceType* device, const StringView& name)
    GPUResourceDX11::GPUResourceDX11(GPUDeviceDX11* device, const StringView& name)
    ScriptingObject::HasManagedInstance()
    ScriptingObject::Is(const ScriptingTypeHandle& type)
    ScriptingObject::Is(const MClass* type)
    ScriptingObject::Is()
    ScriptingObject::IsRegistered()
    GPUResource::LastRenderTime
    ScriptingObject::NewObject(const ScriptingTypeHandle& typeHandle)
    ScriptingObject::NewObject()
    GPUResource::OnDeleteObject()
    GPUResourceBase::OnDeviceDispose()
    ScriptingObject::OnManagedInstanceDeleted()
    ScriptingObject::OnScriptingDispose()
    ScriptingObject::RegisterObject()
    GPUResource::ReleaseGPU()
    GPUResource::Releasing
    ScriptingObject::ScriptingObject(const SpawnParams& params)
    ScriptingObject::SetManagedInstance(MObject* instance)
    GPUResource::SetName(const StringView& name)
    GPUConstantBufferDX11
    ScriptingObject::ToInterface(ScriptingObject* obj, const ScriptingTypeHandle& interfaceType)
    ScriptingObject::ToInterface(ScriptingObject* obj)
    ScriptingObject::ToManaged(const ScriptingObject* obj)
    ScriptingObject::ToNative(MObject* obj)
    GPUResource::ToString()
    ScriptingObject::UnregisterObject()
    GPUResource::~GPUResource()
    GPUResourceBase::~GPUResourceBase()
    Object::~Object()
    ScriptingObject::~ScriptingObject()
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX11/GPUShaderDX11.h
    Syntax
    public class GPUConstantBufferDX11 : public GPUResourceDX11

    Constructors

    ~GPUConstantBufferDX11()

    Finalizes an instance of the GPUConstantBufferDX11 class.

    Declaration
    public ~GPUConstantBufferDX11()

    GPUConstantBufferDX11(GPUDeviceDX11* device, uint32 size, uint32 memorySize, ID3D11Buffer* buffer, const StringView& name)

    Declaration
    public GPUConstantBufferDX11(GPUDeviceDX11* device, uint32 size, uint32 memorySize, ID3D11Buffer* buffer, const StringView& name) noexcept
    Parameters
    GPUDeviceDX11 device

    uint32 size

    uint32 memorySize

    ID3D11Buffer buffer

    StringView name

    Methods

    GetBuffer()

    Gets the constant buffer object.

    Declaration
    public ID3D11Buffer* GetBuffer() const
    Returns
    ID3D11Buffer

    The DirectX buffer object.

    GetResource()

    Gets DirectX 11 resource object handle.

    Declaration
    public virtual ID3D11Resource* GetResource() override
    Returns
    ID3D11Resource

    Overrides
    IGPUResourceDX11::GetResource()

    OnReleaseGPU()

    Releases GPU resource data (implementation).

    Declaration
    public virtual void OnReleaseGPU() final override
    Overrides
    GPUResource::OnReleaseGPU()
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