Struct GPUComputePass
GPU pass that controls memory barriers when performing batched Compute shader dispatches with GPU context. Can be used to optimize GPU utilization by running different dispatches simultaneously (by overlapping work).
Assembly: FlaxEngine.dll
File: Engine/Graphics/GPUPass.h
Syntax
public struct GPUComputePass : public GPUPass
Constructors
~GPUComputePass()
Declaration
public ~GPUComputePass()