Search Results for

    Show / Hide Table of Contents

    Windows

    Technical information

    Flax is compiled for Windows platform using Microsoft Visual C++ compiler. It uses v140 toolset (VC++ 2015), Windows 10 SDK (or Windows 8.1 SDK) with Multi-Threaded DLL runtime and .Net Framework 4.5.2 SDK Targeting Pack.

    Note

    Flax requires Visual C++ Redistributable for Visual Studio 2015 to be installed on Windows in order to start.

    Build options

    Build Options

    Property Description
    Output The built game output folder (relative to the project).
    Show Output If checked, after building the output folder will be shown in an Explorer.
    Configuration Mode Game building mode. Possible options:
    OptionDescription
    ReleaseThe release build ready for shipment.
    DebugThe debug build for testing and profiling. Most of the code optimizations are disabled for the best debugging experience.
    DevelopmentThe development build for testing and profiling but is more optimized for runtime than Debug build.

    Platform settings

    Settings

    Property Description
    Window Mode The default game window mode. Possible options:
    OptionDescription
    WindowedThe window has borders and does not take up the full screen.
    FullscreenThe window exclusively takes up the full screen.
    BorderlessThe window behaves like in Windowed mode but has no borders.
    Fullscreen BorderlessSame as in Borderless, but is of the size of the screen.
    Screen Width The default game window width (in pixels).
    Screen Height The default game window height (in pixels).
    Resizable Window Enables resizing the game window by the user.
    Run In Background Enables game running when application window loses focus.
    Force Single Instance Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.
    Override Icon Custom icon texture to use for the application (overrides the default one).
    Support DirectX 12 Enables support for DirectX 12. Disabling it reduces compiled shaders count.
    Support DirectX 11 Enables support for DirectX 11. Disabling it reduces compiled shaders count.
    Support DirectX 10 Enables support for DirectX 10 and DirectX 10.1. Disabling it reduces compiled shaders count.
    Support Vulkan Enables support for Vulkan. Disabling it reduces compiled shaders count.
    • Improve this Doc
    In This Article
    Back to top Copyright © 2012-2024 Wojciech Figat