Flax is compiled for Linux platform using Clang compiler and uses X11 for UI. Binaries are tested on Ubuntu
If your device has multiple GPUs installed you can select one using the cmd line argument:
-amd. Flax uses Vulkan for rendering.
If your game build runs on Linux as a server build then you can pass
-mute -null -headless -std command line arguments to disable specific features (audio, graphics, window, log to std). To elarn more about command line access see this page.
|Output||The built game output folder (relative to the project).|
|Show Output||If checked, after building the output folder will be shown in an Explorer.|
|Configuration Mode||Game building mode. Possible options:
|Window Mode||The default game window mode. Possible options:
|Screen Width||The default game window width (in pixels).|
|Screen Height||The default game window height (in pixels).|
|Resizable Window||Enables resizing the game window by the user.|
|Run In Background||Enables game running when application window loses focus.|
|Force Single Instance||Limits maximum amount of concurrent game instances running to one, otherwise user may launch application more than once.|
|Override Icon||Custom icon texture to use for the application (overrides the default one).|
|Support Vulkan||Enables support for Vulkan. Disabling it reduces compiled shaders count.|