Triggers
Triggers are special colliders used to detect when other colliders enter their geometry, this can be used to script events. For example, you can detect when a player character enters a room and use this in your script to trigger an event.
Triggers don't generate collisions.
Note
Triangle Mesh colliders cannot be triggers.
Create a trigger
Create a Colldier (box, sphere, etc.)
Check Is Trigger
Use a trigger
Triggers use dedicated trigger events that you can register for:
Trigger.TriggerEnter
Trigger.TriggerExit
To learn more about using triggers see tutorial How to use a trigger.