Importing Sprites
The easiest way to import one or more sprites is to drag them from a file Explorer window (or Finder on MacOS) to the Content window.
Alternatively, you can use the Import button in a Content window toolbar and then select the files to import.
After choosing the files, the Import file settings dialog is displayed. It's used to specify import options per sprite. In most cases the default values are fine and you can just press the Import button.
After importing a sprite you will be prompted with a dialogue box for import settings. If this sprite is a sprite atlas, you will need to select the Is Atlas option. Additionally, if you wish to import the sprite with transparencies intact, for example from a .png, select the RBGA option to include the Alpha channel in the import. After importing the sprite, Flax Editor will convert the sprite to binaries.
The sprite should now be imported.