Motion Blur
The Motion Blur effect simulates the blur of an object based on its motion. When objects filmed by a camera are moving faster than the camera’s exposure time they appear as blurred on the edges. This can be caused by rapidly moving objects or a long exposure time. The effect itself is based on Motion Vectors buffer rendering which contains an objects pixels moving across the screen.
Properties
Property | Description |
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Enabled | If checked, the motion blur effect will be rendered. |
Scale | The blur effect strength. A value of 0 disables it, while higher values increase the effect. |
Sample Count | The amount of sample points used during motion blur rendering. It affects blur quality and performance. |
Motion Vectors Resolution | The motion vectors texture resolution. Motion blur uses a per-pixel motion vector buffer that contains an objects movement information. Use a lower resolution to improve performance. |
Motion Vector Debugging
The editor supports rendering motion vector visualizations by checking View -> Debug View -> Motion Vectors. You can use it to preview and debug the motion vectors of your game objects.
Per-Bone motion
Skeletal meshes support Per Bone Motion Blur that handles rendering the pixel motion for the animated model's bones transformation changes.