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    Layered Materials

    Layered Materials

    Layered Materials can be described as "materials inside the material". This feature provides a way to mix multiple materials into a single one. This technique allows creating a material of many layers which gives many oportunities when creating complex surfaces or using a shared assets database for larger projects.

    Layers

    The easiest way to create a layered material is to use Sample Layer nodes to get the other material properties (white arrow connection type). Then blend it using for example, a Linear Layer Blend node which interpolates all material attributes between bottom and top layers using the given alpha parameter. Using dedicated surface mask textures helps with blending between layers.

    Layered Materials

    Advantages

    • Reduce complexity for more advanced materials
    • Easier workflow
    • Can be used to create a materials database for the game (archetypes)
    • Can reduce draw calls (e.g. use a single material with blending per character)

    Caveats

    • Can generate more instructions per material
    • Layers must have the same Domain
    • Requries using layer mask textures
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