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    Foliage Types

    Each foliage actor contains a list of types that it uses. This helps editing many instances at the same time and share data for them to improve overall performance. Use Foliage tab to add/remove/modify foliage types contained in the selected foliage actor.

    Properties

    Property Description
    Model Model to draw by all the foliage instances of this type. It must be unique within the foliage actor and cannot be null.
    Materials Model materials override collection. Can be used to change a specific material of the mesh to the custom one without editing the asset.
    Cull Distance The per-instance cull distance.
    Cull Distance Random Range The per-instance cull distance randomization range (randomized per instance and added to master CullDistance value).
    Shadows Mode The shadows casting mode.
    Receive Decals Determines whenever this meshes can receive decals.
    Scale In Lightmap The scale in lightmap (for instances of this foliage type). Can be used to adjust static lighting quality for the foliage instances.
    Use Density Scaling Flag used to determinate whenever use global foliage density scaling for instances of this foliage type.
    Density Scaling Scale The density scaling scale applied to the global scale for the foliage instances of this type. Can be used to boost or reduce density scaling effect on this foliage type.
    Density The foliage instances density defined in instances count per 1000x1000 units area.
    Radius The minimum radius between foliage instances.
    Paint Ground Slope Angle Range The minimum and maximum ground slope angle to paint foliage on it (in degrees).
    Scaling The scaling mode.
    Scale Min The scale minimum values per axis.
    Scale Max The scale maximum values per axis.
    Offset Y The per-instance random offset range on axis Y (min-max).
    Random Pitch Angle The random pitch angle range (uniform in both ways around normal vector).
    Random Roll Angle The random roll angle range (uniform in both ways around normal vector).
    Align To Normal If checked, instances will be aligned to normal of the placed surface.
    Random Yaw If checked, instances will use randomized yaw when placed. Random yaw uses will rotation range over the Y axis.
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