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    Class TypeUtils

    Editor utilities and helper functions for System.Type.

    Inheritance
    System.Object
    TypeUtils
    Namespace: FlaxEngine.Utilities
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    public static class TypeUtils : Object

    Fields

    CustomTypes

    Custom list of scripting types containers. Can be used by custom scripting languages to provide types info for the editor.

    Declaration
    public static List<IScriptTypesContainer> CustomTypes
    Field Value
    System.Collections.Generic.List<IScriptTypesContainer>

    Methods

    CreateArrayInstance(ScriptType, Int32)

    Creates a one-dimensional System.Array of the specified type and length.

    Declaration
    public static Array CreateArrayInstance(ScriptType elementType, int size)
    Parameters
    FlaxEditor.Scripting.ScriptType elementType

    The type of the array to create.

    System.Int32 size

    The length of the array to create.

    Returns
    System.Array

    The created object or null if failed.

    CreateInstance(String)

    Tries to create object instance of the given full typename. Searches in-build Flax Engine/Editor assemblies and game assemblies.

    Declaration
    public static object CreateInstance(string typeName)
    Parameters
    System.String typeName

    The full name of the type.

    Returns
    System.Object

    The created object or null if failed.

    GetDefaultValue(ScriptType)

    Gets the default value for the given type (can be value type or reference type).

    Declaration
    public static object GetDefaultValue(ScriptType type)
    Parameters
    FlaxEditor.Scripting.ScriptType type

    The type.

    Returns
    System.Object

    The created instance.

    GetDerivedTypes(ScriptType, List<ScriptType>)

    Gets all the derived types from the given base type (excluding that type) within all the loaded assemblies.

    Declaration
    public static void GetDerivedTypes(ScriptType baseType, List<ScriptType> result)
    Parameters
    FlaxEditor.Scripting.ScriptType baseType

    The base type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    GetDerivedTypes(ScriptType, List<ScriptType>, Func<ScriptType, Boolean>)

    Gets all the derived types from the given base type (excluding that type) within all the loaded assemblies.

    Declaration
    public static void GetDerivedTypes(ScriptType baseType, List<ScriptType> result, Func<ScriptType, bool> checkFunc)
    Parameters
    FlaxEditor.Scripting.ScriptType baseType

    The base type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    GetDerivedTypes(ScriptType, List<ScriptType>, Func<ScriptType, Boolean>, Func<Assembly, Boolean>)

    Gets all the derived types from the given base type (excluding that type) within all the loaded assemblies.

    Declaration
    public static void GetDerivedTypes(ScriptType baseType, List<ScriptType> result, Func<ScriptType, bool> checkFunc, Func<Assembly, bool> checkAssembly)
    Parameters
    FlaxEditor.Scripting.ScriptType baseType

    The base type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    System.Func<System.Reflection.Assembly, System.Boolean> checkAssembly

    Additional callback used to check if the given assembly is valid. Returns true if search for types in the given assembly, otherwise false.

    GetDerivedTypes(Assembly, ScriptType, List<ScriptType>)

    Gets all the derived types from the given base type (excluding that type) within the given assembly.

    Declaration
    public static void GetDerivedTypes(Assembly assembly, ScriptType baseType, List<ScriptType> result)
    Parameters
    System.Reflection.Assembly assembly

    The target assembly to check its types.

    FlaxEditor.Scripting.ScriptType baseType

    The base type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    GetDerivedTypes(Assembly, ScriptType, List<ScriptType>, Func<ScriptType, Boolean>)

    Gets all the derived types from the given base type (excluding that type) within the given assembly.

    Declaration
    public static void GetDerivedTypes(Assembly assembly, ScriptType baseType, List<ScriptType> result, Func<ScriptType, bool> checkFunc)
    Parameters
    System.Reflection.Assembly assembly

    The target assembly to check its types.

    FlaxEditor.Scripting.ScriptType baseType

    The base type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    GetManagedType(String)

    Tries to get the object type from the given full typename. Searches in-build Flax Engine/Editor assemblies and game assemblies.

    Declaration
    public static Type GetManagedType(string typeName)
    Parameters
    System.String typeName

    The full name of the type.

    Returns
    System.Type

    The type or null if failed.

    GetObjectType(Object)

    Gets the script type of the object.

    Declaration
    public static ScriptType GetObjectType(object o)
    Parameters
    System.Object o

    The object.

    Returns
    FlaxEditor.Scripting.ScriptType

    The scripting type of that object.

    GetType(ScriptType)

    Gets the managed type fo the script type (the first found from this or base types).

    Declaration
    public static Type GetType(ScriptType type)
    Parameters
    FlaxEditor.Scripting.ScriptType type

    The input type of the object to check.

    Returns
    System.Type

    The managed type.

    GetType(String)

    Tries to get the object type from the given full typename. Searches in-build Flax Engine/Editor assemblies and game assemblies.

    Declaration
    public static ScriptType GetType(string typeName)
    Parameters
    System.String typeName

    The full name of the type.

    Returns
    FlaxEditor.Scripting.ScriptType

    The type or null if failed.

    GetTypeDisplayName(Type)

    Gets the typename name for UI.

    Declaration
    public static string GetTypeDisplayName(this Type type)
    Parameters
    System.Type type

    The type.

    Returns
    System.String

    The display of the type.

    GetTypeName(Type)

    Gets the typename full name.

    Declaration
    public static string GetTypeName(this Type type)
    Parameters
    System.Type type

    The type.

    Returns
    System.String

    The full typename of the type.

    GetTypes(List<ScriptType>, Func<ScriptType, Boolean>, Func<Assembly, Boolean>)

    Gets all the types from all the loaded assemblies.

    Declaration
    public static void GetTypes(List<ScriptType> result, Func<ScriptType, bool> checkFunc, Func<Assembly, bool> checkAssembly)
    Parameters
    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    System.Func<System.Reflection.Assembly, System.Boolean> checkAssembly

    Additional callback used to check if the given assembly is valid. Returns true if search for types in the given assembly, otherwise false.

    GetTypes(Assembly, List<ScriptType>, Func<ScriptType, Boolean>)

    Gets all the types within the given assembly.

    Declaration
    public static void GetTypes(Assembly assembly, List<ScriptType> result, Func<ScriptType, bool> checkFunc)
    Parameters
    System.Reflection.Assembly assembly

    The target assembly to check its types.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    GetTypesWithAttributeDefined(Assembly, Type, List<ScriptType>, Func<ScriptType, Boolean>)

    Gets all the types that have the given attribute defined within the given assembly.

    Declaration
    public static void GetTypesWithAttributeDefined(Assembly assembly, Type attributeType, List<ScriptType> result, Func<ScriptType, bool> checkFunc)
    Parameters
    System.Reflection.Assembly assembly

    The target assembly to check its types.

    System.Type attributeType

    The attribute type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    GetTypesWithAttributeDefined(Type, List<ScriptType>, Func<ScriptType, Boolean>, Func<Assembly, Boolean>)

    Gets all the types that have the given attribute defined within all the loaded assemblies.

    Declaration
    public static void GetTypesWithAttributeDefined(Type attributeType, List<ScriptType> result, Func<ScriptType, bool> checkFunc, Func<Assembly, bool> checkAssembly)
    Parameters
    System.Type attributeType

    The attribute type.

    System.Collections.Generic.List<FlaxEditor.Scripting.ScriptType> result

    The result collection. Elements will be added to it. Clear it before usage.

    System.Func<FlaxEditor.Scripting.ScriptType, System.Boolean> checkFunc

    Additional callback used to check if the given type is valid. Returns true if add type, otherwise false.

    System.Func<System.Reflection.Assembly, System.Boolean> checkAssembly

    Additional callback used to check if the given assembly is valid. Returns true if search for types in the given assembly, otherwise false.

    IsDelegate(Type)

    Checks if the input type represents a delegate.

    Declaration
    public static bool IsDelegate(this Type type)
    Parameters
    System.Type type

    The input type of the object to check.

    Returns
    System.Boolean

    Returns true if the input type represents a delegate.

    IsStructure(Type)

    Checks if the input type represents a structure (value type but not enum nor primitive type).

    Declaration
    public static bool IsStructure(this Type type)
    Parameters
    System.Type type

    The input type of the object to check.

    Returns
    System.Boolean

    Returns true if the input type represents a structure (value type but not enum nor primitive type).

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