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    Class Render2D

    Rendering 2D shapes and text using Graphics Device.

    Inheritance
    System.Object
    Render2D
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public static class Render2D : Object

    Properties

    Features

    The active rendering features flags.

    Declaration
    [Unmanaged]
    public static Render2D.RenderingFeatures Features { get; set; }
    Property Value
    Render2D.RenderingFeatures

    Methods

    Begin(GPUContext, GPUTexture, GPUTexture)

    Begins the rendering phrase.

    Declaration
    [Unmanaged]
    public static void Begin(GPUContext context, GPUTexture output, GPUTexture depthBuffer = null)
    Parameters
    GPUContext context

    The GPU commands context to use.

    GPUTexture output

    The output target.

    GPUTexture depthBuffer

    The depth buffer.

    Begin(GPUContext, GPUTexture, GPUTexture, ref Matrix)

    Begins the rendering phrase.

    Declaration
    [Unmanaged]
    public static void Begin(GPUContext context, GPUTexture output, GPUTexture depthBuffer, ref Matrix viewProjection)
    Parameters
    GPUContext context

    The GPU commands context to use.

    GPUTexture output

    The output target.

    GPUTexture depthBuffer

    The depth buffer.

    Matrix viewProjection

    The View*Projection matrix. Allows to render GUI in 3D or with custom transformations.

    Begin(GPUContext, GPUTextureView, GPUTextureView, ref Viewport)

    Begins the rendering phrase.

    Declaration
    [Unmanaged]
    public static void Begin(GPUContext context, GPUTextureView output, GPUTextureView depthBuffer, ref Viewport viewport)
    Parameters
    GPUContext context

    The GPU commands context to use.

    GPUTextureView output

    The output target.

    GPUTextureView depthBuffer

    The depth buffer.

    Viewport viewport

    The output viewport.

    Begin(GPUContext, GPUTextureView, GPUTextureView, ref Viewport, ref Matrix)

    Begins the rendering phrase.

    Declaration
    [Unmanaged]
    public static void Begin(GPUContext context, GPUTextureView output, GPUTextureView depthBuffer, ref Viewport viewport, ref Matrix viewProjection)
    Parameters
    GPUContext context

    The GPU commands context to use.

    GPUTextureView output

    The output target.

    GPUTextureView depthBuffer

    The depth buffer.

    Viewport viewport

    The output viewport.

    Matrix viewProjection

    The View*Projection matrix. Allows to render GUI in 3D or with custom transformations.

    CallDrawing(IDrawable, GPUContext, GPUTexture)

    Calls drawing GUI to the texture.

    Declaration
    public static void CallDrawing(IDrawable drawableElement, GPUContext context, GPUTexture output)
    Parameters
    IDrawable drawableElement

    The root container for Draw methods.

    GPUContext context

    The GPU context to handle graphics commands.

    GPUTexture output

    The output render target.

    CallDrawing(IDrawable, GPUContext, GPUTexture, GPUTexture, ref Matrix)

    Calls drawing GUI to the texture using custom View*Projection matrix. If depth buffer texture is provided there will be depth test performed during rendering.

    Declaration
    public static void CallDrawing(IDrawable drawableElement, GPUContext context, GPUTexture output, GPUTexture depthBuffer, ref Matrix viewProjection)
    Parameters
    IDrawable drawableElement

    The root container for Draw methods.

    GPUContext context

    The GPU context to handle graphics commands.

    GPUTexture output

    The output render target.

    GPUTexture depthBuffer

    The depth buffer render target. It's optional parameter but if provided must match output texture.

    Matrix viewProjection

    The View*Projection matrix used to transform all rendered vertices.

    Draw9SlicingSprite(SpriteHandle, Rectangle, Float4, Float4, Color)

    Draws a sprite using 9-slicing.

    Declaration
    [Unmanaged]
    public static void Draw9SlicingSprite(SpriteHandle spriteHandle, Rectangle rect, Float4 border, Float4 borderUVs, Color color)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    Float4 border

    The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).

    Float4 borderUVs

    The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).

    Color color

    The color to multiply all texture pixels.

    Draw9SlicingSpritePoint(SpriteHandle, Rectangle, Float4, Float4, Color)

    Draws a sprite using 9-slicing (uses point sampler).

    Declaration
    [Unmanaged]
    public static void Draw9SlicingSpritePoint(SpriteHandle spriteHandle, Rectangle rect, Float4 border, Float4 borderUVs, Color color)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    Float4 border

    The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).

    Float4 borderUVs

    The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).

    Color color

    The color to multiply all texture pixels.

    Draw9SlicingTexture(TextureBase, Rectangle, Float4, Float4, Color)

    Draws the texture using 9-slicing.

    Declaration
    [Unmanaged]
    public static void Draw9SlicingTexture(TextureBase t, Rectangle rect, Float4 border, Float4 borderUVs, Color color)
    Parameters
    TextureBase t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    Float4 border

    The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).

    Float4 borderUVs

    The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).

    Color color

    The color to multiply all texture pixels.

    Draw9SlicingTexturePoint(TextureBase, Rectangle, Float4, Float4, Color)

    Draws the texture using 9-slicing (uses point sampler).

    Declaration
    [Unmanaged]
    public static void Draw9SlicingTexturePoint(TextureBase t, Rectangle rect, Float4 border, Float4 borderUVs, Color color)
    Parameters
    TextureBase t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    Float4 border

    The borders for 9-slicing (inside rectangle, ordered: left, right, top, bottom).

    Float4 borderUVs

    The borders UVs for 9-slicing (inside rectangle UVs, ordered: left, right, top, bottom).

    Color color

    The color to multiply all texture pixels.

    DrawBezier(Float2, Float2, Float2, Float2, Color, Single)

    Draws a Bezier curve.

    Declaration
    [Unmanaged]
    public static void DrawBezier(Float2 p1, Float2 p2, Float2 p3, Float2 p4, Color color, float thickness = 1F)
    Parameters
    Float2 p1

    The start point.

    Float2 p2

    The first control point.

    Float2 p3

    The second control point.

    Float2 p4

    The end point.

    Color color

    The line color

    System.Single thickness

    The line thickness.

    DrawBlur(Rectangle, Single)

    Draws the background blur.

    Declaration
    [Unmanaged]
    public static void DrawBlur(Rectangle rect, float blurStrength)
    Parameters
    Rectangle rect

    The target rectangle to draw (blurs its background).

    System.Single blurStrength

    The blur strength defines how blurry the background is. Larger numbers increase blur, resulting in a larger runtime cost on the GPU.

    DrawCustom(GPUTexture, Rectangle, GPUPipelineState, Color)

    Performs custom rendering.

    Declaration
    [Unmanaged]
    public static void DrawCustom(GPUTexture t, Rectangle rect, GPUPipelineState ps, Color color)
    Parameters
    GPUTexture t

    The texture to use.

    Rectangle rect

    The rectangle area to draw.

    GPUPipelineState ps

    The custom pipeline state to use (input must match default Render2D vertex shader and can use single texture).

    Color color

    The color to multiply all texture pixels.

    DrawLine(Float2, Float2, Color, Color, Single)

    Draws a line.

    Declaration
    [Unmanaged]
    public static void DrawLine(Float2 p1, Float2 p2, Color color1, Color color2, float thickness = 1F)
    Parameters
    Float2 p1

    The start point.

    Float2 p2

    The end point.

    Color color1

    The line start color.

    Color color2

    The line end color.

    System.Single thickness

    The line thickness.

    DrawLine(Float2, Float2, Color, Single)

    Draws a line.

    Declaration
    [Unmanaged]
    public static void DrawLine(Float2 p1, Float2 p2, Color color, float thickness = 1F)
    Parameters
    Float2 p1

    The start point.

    Float2 p2

    The end point.

    Color color

    The line color.

    System.Single thickness

    The line thickness.

    DrawMaterial(MaterialBase, Rectangle)

    Draws the GUI material.

    Declaration
    public static void DrawMaterial(MaterialBase material, Rectangle rect)
    Parameters
    MaterialBase material

    The material to render. Must be a GUI material type.

    Rectangle rect

    The target rectangle to draw.

    DrawMaterial(MaterialBase, Rectangle, Color)

    Draws the GUI material.

    Declaration
    [Unmanaged]
    public static void DrawMaterial(MaterialBase material, Rectangle rect, Color color)
    Parameters
    MaterialBase material

    The material to render. Must be a GUI material type.

    Rectangle rect

    The target rectangle to draw.

    Color color

    The color to use.

    DrawRectangle(Rectangle, Color, Color, Color, Color, Single)

    Draws a rectangle borders.

    Declaration
    [Unmanaged]
    public static void DrawRectangle(Rectangle rect, Color color1, Color color2, Color color3, Color color4, float thickness = 1F)
    Parameters
    Rectangle rect

    The rectangle to fill.

    Color color1

    The color to use for upper left vertex.

    Color color2

    The color to use for upper right vertex.

    Color color3

    The color to use for bottom right vertex.

    Color color4

    The color to use for bottom left vertex.

    System.Single thickness

    The line thickness.

    DrawRectangle(Rectangle, Color, Single)

    Draws a rectangle borders.

    Declaration
    [Unmanaged]
    public static void DrawRectangle(Rectangle rect, Color color, float thickness = 1F)
    Parameters
    Rectangle rect

    The rectangle to draw.

    Color color

    The color to use.

    System.Single thickness

    The line thickness.

    DrawSpline(Float2, Float2, Float2, Float2, Color, Single)

    Draws a spline curve (Bezier but X axis represents uniform time).

    Declaration
    [Unmanaged]
    public static void DrawSpline(Float2 p1, Float2 p2, Float2 p3, Float2 p4, Color color, float thickness = 1F)
    Parameters
    Float2 p1

    The start point.

    Float2 p2

    The first control point.

    Float2 p3

    The second control point.

    Float2 p4

    The end point.

    Color color

    The line color

    System.Single thickness

    The line thickness.

    DrawSprite(SpriteHandle, Rectangle)

    Draws a sprite.

    Declaration
    public static void DrawSprite(SpriteHandle spriteHandle, Rectangle rect)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    DrawSprite(SpriteHandle, Rectangle, Color)

    Draws a sprite.

    Declaration
    [Unmanaged]
    public static void DrawSprite(SpriteHandle spriteHandle, Rectangle rect, Color color)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawSpritePoint(SpriteHandle, Rectangle)

    Draws a sprite (uses point sampler).

    Declaration
    public static void DrawSpritePoint(SpriteHandle spriteHandle, Rectangle rect)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    DrawSpritePoint(SpriteHandle, Rectangle, Color)

    Draws a sprite (uses point sampler).

    Declaration
    [Unmanaged]
    public static void DrawSpritePoint(SpriteHandle spriteHandle, Rectangle rect, Color color)
    Parameters
    SpriteHandle spriteHandle

    The sprite to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawText(Font, MaterialBase, String, Rectangle, Color, TextAlignment, TextAlignment, TextWrapping, Single, Single)

    Draws a text using a custom material shader. Given material must have GUI domain and a public parameter named Font (texture parameter used for a font atlas sampling).

    Declaration
    public static void DrawText(Font font, MaterialBase customMaterial, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, TextWrapping textWrapping, float baseLinesGapScale = 1F, float scale = 1F)
    Parameters
    Font font

    The font to use.

    MaterialBase customMaterial

    Custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.

    System.String text

    The text to render.

    Rectangle layoutRect

    The size and position of the area in which the text is drawn.

    Color color

    The text color.

    TextAlignment horizontalAlignment

    The horizontal alignment of the text in a layout rectangle.

    TextAlignment verticalAlignment

    The vertical alignment of the text in a layout rectangle.

    TextWrapping textWrapping

    Describes how wrap text inside a layout rectangle.

    System.Single baseLinesGapScale

    The scale for distance one baseline from another. Default is 1.

    System.Single scale

    The text drawing scale. Default is 1.

    DrawText(Font, String, Color, Float2, MaterialBase)

    Draws a text.

    Declaration
    [Unmanaged]
    public static void DrawText(Font font, string text, Color color, Float2 location, MaterialBase customMaterial = null)
    Parameters
    Font font

    The font to use.

    System.String text

    The text to render.

    Color color

    The text color.

    Float2 location

    The text location.

    MaterialBase customMaterial

    The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.

    DrawText(Font, String, Color, ref TextLayoutOptions, MaterialBase)

    Draws a text with formatting.

    Declaration
    [Unmanaged]
    public static void DrawText(Font font, string text, Color color, ref TextLayoutOptions layout, MaterialBase customMaterial = null)
    Parameters
    Font font

    The font to use.

    System.String text

    The text to render.

    Color color

    The text color.

    TextLayoutOptions layout

    The text layout properties.

    MaterialBase customMaterial

    The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.

    DrawText(Font, String, Rectangle, Color, TextAlignment, TextAlignment, TextWrapping, Single, Single)

    Draws a text.

    Declaration
    public static void DrawText(Font font, string text, Rectangle layoutRect, Color color, TextAlignment horizontalAlignment, TextAlignment verticalAlignment, TextWrapping textWrapping, float baseLinesGapScale = 1F, float scale = 1F)
    Parameters
    Font font

    The font to use.

    System.String text

    The text to render.

    Rectangle layoutRect

    The size and position of the area in which the text is drawn.

    Color color

    The text color.

    TextAlignment horizontalAlignment

    The horizontal alignment of the text in a layout rectangle.

    TextAlignment verticalAlignment

    The vertical alignment of the text in a layout rectangle.

    TextWrapping textWrapping

    Describes how wrap text inside a layout rectangle.

    System.Single baseLinesGapScale

    The scale for distance one baseline from another. Default is 1.

    System.Single scale

    The text drawing scale. Default is 1.

    DrawText(Font, String, ref TextRange, Color, Float2, MaterialBase)

    Draws a text.

    Declaration
    [Unmanaged]
    public static void DrawText(Font font, string text, ref TextRange textRange, Color color, Float2 location, MaterialBase customMaterial = null)
    Parameters
    Font font

    The font to use.

    System.String text

    The text to render.

    TextRange textRange

    The input text range (substring range of the input text parameter).

    Color color

    The text color.

    Float2 location

    The text location.

    MaterialBase customMaterial

    The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.

    DrawText(Font, String, ref TextRange, Color, ref TextLayoutOptions, MaterialBase)

    Draws a text with formatting.

    Declaration
    [Unmanaged]
    public static void DrawText(Font font, string text, ref TextRange textRange, Color color, ref TextLayoutOptions layout, MaterialBase customMaterial = null)
    Parameters
    Font font

    The font to use.

    System.String text

    The text to render.

    TextRange textRange

    The input text range (substring range of the input text parameter).

    Color color

    The text color.

    TextLayoutOptions layout

    The text layout properties.

    MaterialBase customMaterial

    The custom material for font characters rendering. It must contain texture parameter named Font used to sample font texture.

    DrawTexture(GPUTexture, Rectangle)

    Draws the texture.

    Declaration
    public static void DrawTexture(GPUTexture t, Rectangle rect)
    Parameters
    GPUTexture t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    DrawTexture(GPUTexture, Rectangle, Color)

    Draws the texture.

    Declaration
    [Unmanaged]
    public static void DrawTexture(GPUTexture t, Rectangle rect, Color color)
    Parameters
    GPUTexture t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawTexture(GPUTextureView, Rectangle)

    Draws the render target.

    Declaration
    public static void DrawTexture(GPUTextureView rt, Rectangle rect)
    Parameters
    GPUTextureView rt

    The render target handle to draw.

    Rectangle rect

    The rectangle to draw.

    DrawTexture(GPUTextureView, Rectangle, Color)

    Draws the render target.

    Declaration
    [Unmanaged]
    public static void DrawTexture(GPUTextureView rt, Rectangle rect, Color color)
    Parameters
    GPUTextureView rt

    The render target handle to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawTexture(TextureBase, Rectangle)

    Draws the texture.

    Declaration
    public static void DrawTexture(TextureBase t, Rectangle rect)
    Parameters
    TextureBase t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    DrawTexture(TextureBase, Rectangle, Color)

    Draws the texture.

    Declaration
    [Unmanaged]
    public static void DrawTexture(TextureBase t, Rectangle rect, Color color)
    Parameters
    TextureBase t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawTexturedTriangles(GPUTexture, Float2[], Float2[])

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTexturedTriangles(GPUTexture t, Float2[] vertices, Float2[] uvs)
    Parameters
    GPUTexture t

    The texture.

    Float2[] vertices

    The vertices array.

    Float2[] uvs

    The uvs array.

    DrawTexturedTriangles(GPUTexture, Float2[], Float2[], Color)

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTexturedTriangles(GPUTexture t, Float2[] vertices, Float2[] uvs, Color color)
    Parameters
    GPUTexture t

    The texture.

    Float2[] vertices

    The vertices array.

    Float2[] uvs

    The uvs array.

    Color color

    The color.

    DrawTexturedTriangles(GPUTexture, Float2[], Float2[], Color[])

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTexturedTriangles(GPUTexture t, Float2[] vertices, Float2[] uvs, Color[] colors)
    Parameters
    GPUTexture t

    The texture.

    Float2[] vertices

    The vertices array.

    Float2[] uvs

    The uvs array.

    Color[] colors

    The colors array.

    DrawTexturedTriangles(GPUTexture, UInt16[], Float2[], Float2[], Color[])

    Draws indexed vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTexturedTriangles(GPUTexture t, ushort[] indices, Float2[] vertices, Float2[] uvs, Color[] colors)
    Parameters
    GPUTexture t

    The texture.

    System.UInt16[] indices

    The indices array.

    Float2[] vertices

    The vertices array.

    Float2[] uvs

    The uvs array.

    Color[] colors

    The colors array.

    DrawTexturePoint(GPUTexture, Rectangle)

    Draws the texture (uses point sampler).

    Declaration
    public static void DrawTexturePoint(GPUTexture t, Rectangle rect)
    Parameters
    GPUTexture t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    DrawTexturePoint(GPUTexture, Rectangle, Color)

    Draws the texture (uses point sampler).

    Declaration
    [Unmanaged]
    public static void DrawTexturePoint(GPUTexture t, Rectangle rect, Color color)
    Parameters
    GPUTexture t

    The texture to draw.

    Rectangle rect

    The rectangle to draw.

    Color color

    The color to multiply all texture pixels.

    DrawTriangles(Float2[], Color, Single)

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTriangles(Float2[] vertices, Color color, float thickness = 1F)
    Parameters
    Float2[] vertices

    The vertices array.

    Color color

    The color.

    System.Single thickness

    The line thickness.

    DrawTriangles(Float2[], Color[], Single)

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void DrawTriangles(Float2[] vertices, Color[] colors, float thickness = 1F)
    Parameters
    Float2[] vertices

    The vertices array.

    Color[] colors

    The colors array.

    System.Single thickness

    The line thickness.

    End()

    Ends the rendering phrase.

    Declaration
    [Unmanaged]
    public static void End()

    FillRectangle(Rectangle, Color)

    Fills a rectangle area.

    Declaration
    [Unmanaged]
    public static void FillRectangle(Rectangle rect, Color color)
    Parameters
    Rectangle rect

    The rectangle to fill.

    Color color

    The color to use.

    FillRectangle(Rectangle, Color, Color, Color, Color)

    Fills a rectangle area.

    Declaration
    [Unmanaged]
    public static void FillRectangle(Rectangle rect, Color color1, Color color2, Color color3, Color color4)
    Parameters
    Rectangle rect

    The rectangle to fill.

    Color color1

    The color to use for upper left vertex.

    Color color2

    The color to use for upper right vertex.

    Color color3

    The color to use for bottom right vertex.

    Color color4

    The color to use for bottom left vertex.

    FillTriangle(Float2, Float2, Float2, Color)

    Fills a triangular area.

    Declaration
    [Unmanaged]
    public static void FillTriangle(Float2 p0, Float2 p1, Float2 p2, Color color)
    Parameters
    Float2 p0

    The first point.

    Float2 p1

    The second point.

    Float2 p2

    The third point.

    Color color

    The color.

    FillTriangles(Float2[], Color)

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void FillTriangles(Float2[] vertices, Color color)
    Parameters
    Float2[] vertices

    The vertices array.

    Color color

    The color.

    FillTriangles(Float2[], Color[], Boolean)

    Draws vertices array.

    Declaration
    [Unmanaged]
    public static void FillTriangles(Float2[] vertices, Color[] colors, bool useAlpha = true)
    Parameters
    Float2[] vertices

    The vertices array.

    Color[] colors

    The colors array.

    System.Boolean useAlpha

    If true alpha blending will be enabled.

    PeekClip(out Rectangle)

    Peeks the current clipping rectangle mask.

    Declaration
    [Unmanaged]
    public static void PeekClip(out Rectangle clipRect)
    Parameters
    Rectangle clipRect

    The output axis aligned clipping mask rectangle combined from all the masks together (pushed into the masking stack).

    PeekTint(out Color)

    Peeks the current tint color.

    Declaration
    [Unmanaged]
    public static void PeekTint(out Color tint)
    Parameters
    Color tint

    The output tint color.

    PeekTransform(out Matrix3x3)

    Peeks the current transformation layer.

    Declaration
    [Unmanaged]
    public static void PeekTransform(out Matrix3x3 transform)
    Parameters
    Matrix3x3 transform

    The output transformation to apply combined from all the transformations together (pushed into the transformation stack).

    PopClip()

    Pops clipping rectangle mask.

    Declaration
    [Unmanaged]
    public static void PopClip()

    PopTint()

    Pops tint color.

    Declaration
    [Unmanaged]
    public static void PopTint()

    PopTransform()

    Pops transformation layer.

    Declaration
    [Unmanaged]
    public static void PopTransform()

    PushClip(Rectangle)

    Pushes clipping rectangle mask.

    Declaration
    public static void PushClip(Rectangle clipRect)
    Parameters
    Rectangle clipRect

    The axis aligned clipping mask rectangle.

    PushClip(ref Rectangle)

    Pushes clipping rectangle mask.

    Declaration
    [Unmanaged]
    public static void PushClip(ref Rectangle clipRect)
    Parameters
    Rectangle clipRect

    The axis aligned clipping mask rectangle.

    PushTint(ref Color, Boolean)

    Pushes tint color.

    Declaration
    [Unmanaged]
    public static void PushTint(ref Color tint, bool inherit = true)
    Parameters
    Color tint

    The tint color.

    System.Boolean inherit

    Multiply by the last tint on the stack.

    PushTransform(Matrix3x3)

    Pushes transformation layer.

    Declaration
    public static void PushTransform(Matrix3x3 transform)
    Parameters
    Matrix3x3 transform

    The transformation to apply.

    PushTransform(ref Matrix3x3)

    Pushes transformation layer.

    Declaration
    [Unmanaged]
    public static void PushTransform(ref Matrix3x3 transform)
    Parameters
    Matrix3x3 transform

    The transformation to apply.

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