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    Class LargeWorlds

    The engine utility for large worlds support. Contains constants and tools for using 64-bit precision coordinates in various game systems (eg. scene rendering).

    Inheritance
    System.Object
    LargeWorlds
    Namespace: FlaxEngine
    Assembly: FlaxEngine.CSharp.dll
    Syntax
    [Unmanaged]
    public static class LargeWorlds : Object

    Fields

    ChunkSize

    Defines the size of a single chunk. Large world (64-bit) gets divided into smaller chunks so all the math operations (32-bit) can be performed relative to the chunk origin without precision loss.

    Declaration
    [Unmanaged]
    public const float ChunkSize = 8192F
    Field Value
    System.Single

    Properties

    Enable

    Enables large worlds usage in the engine. If true, scene rendering and other systems will use origin shifting to achieve higher precision in large worlds.

    Declaration
    [Unmanaged]
    public static bool Enable { get; set; }
    Property Value
    System.Boolean

    Methods

    UpdateOrigin(ref Vector3, Vector3)

    Updates the large world origin to match the input position. The origin is snapped to the best matching chunk location.

    Declaration
    [Unmanaged]
    public static void UpdateOrigin(ref Vector3 origin, Vector3 position)
    Parameters
    Vector3 origin

    The current origin of the large world. Gets updated with the input position.

    Vector3 position

    The current input position (eg. render view location or auto listener position).

    Remarks

    Used only if LargeWorlds.Enabled is true.

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