Class Globals
Global engine variables container.
Inheritance
System.Object
Globals
Namespace: FlaxEngine
Assembly: FlaxEngine.CSharp.dll
Syntax
[Unmanaged]
public static class Globals : Object
Properties
BinariesFolder
The game executable files location.
Declaration
[Unmanaged]
public static string BinariesFolder { get; }
Property Value
System.String
|
CompanyName
The company name (short name used for app data directory).
Declaration
[Unmanaged]
public static string CompanyName { get; }
Property Value
System.String
|
EngineBuildNumber
The engine build version.
Declaration
[Unmanaged]
public static int EngineBuildNumber { get; }
Property Value
System.Int32
|
EngineContentFolder
Engine content directory path (editor-only).
Declaration
[Unmanaged]
public static string EngineContentFolder { get; }
Property Value
System.String
|
EngineVersion
The full engine version.
Declaration
[Unmanaged]
public static string EngineVersion { get; }
Property Value
System.String
|
FatalErrorOccurred
True if fatal error occurred (engine is exiting)
Declaration
[Unmanaged]
public static bool FatalErrorOccurred { get; }
Property Value
System.Boolean
|
IsRequestingExit
True if engine needs to be closed
Declaration
[Unmanaged]
public static bool IsRequestingExit { get; }
Property Value
System.Boolean
|
MainThreadID
Declaration
[Unmanaged]
public static ulong MainThreadID { get; }
Property Value
System.UInt64
|
ProductLocalFolder
The product local data directory.
Declaration
[Unmanaged]
public static string ProductLocalFolder { get; }
Property Value
System.String
|
ProductName
The short name of the product (can be Flax Editor
or name of the game e.g. My Space Shooter
).
Declaration
[Unmanaged]
public static string ProductName { get; }
Property Value
System.String
|
ProjectCacheFolder
Project specific cache folder path (editor-only).
Declaration
[Unmanaged]
public static string ProjectCacheFolder { get; }
Property Value
System.String
|
ProjectContentFolder
Project content directory path
Declaration
[Unmanaged]
public static string ProjectContentFolder { get; }
Property Value
System.String
|
ProjectFolder
Directory that contains project
Declaration
[Unmanaged]
public static string ProjectFolder { get; }
Property Value
System.String
|
ProjectSourceFolder
Game source code directory path (editor-only).
Declaration
[Unmanaged]
public static string ProjectSourceFolder { get; }
Property Value
System.String
|
StartupFolder
Declaration
[Unmanaged]
public static string StartupFolder { get; }
Property Value
System.String
|
TemporaryFolder
Temporary folder path.
Declaration
[Unmanaged]
public static string TemporaryFolder { get; }
Property Value
System.String
|