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    Class VisjectGraphNode

    Inheritance
    GraphNode
    VisjectGraphNode
    Inherited Members
    VisjectGraphNode
    GraphNode::Boxes
    GraphNode::GetBox(int32 id)
    GraphNode::GetBoxes(Array<Box* , AllocationType>& result)
    GraphNode::GetBoxes(Array<const Box* , AllocationType>& result)
    GraphNode::GraphNode()
    GraphNode::GroupID
    GraphNode::ID
    GraphNode::Meta
    VisjectGraphNode
    GraphNode::TryGetBox(int32 id)
    GraphNode::Type
    GraphNode::TypeID
    GraphNode::Values
    GraphNode::~GraphNode()
    Assembly: FlaxEngine.dll
    File: Engine/Visject/VisjectGraph.h
    Syntax
    public class VisjectGraphNode<BoxType> : public GraphNode
    Type Parameters
    BoxType

    Constructors

    VisjectGraphNode()

    Declaration
    public VisjectGraphNode()

    Fields

    Assets

    The asset references. Linked resources such as Animation assets are referenced in graph data as ID. We need to keep valid refs to them at runtime to keep data in memory.

    Declaration
    public Array<AssetReference<Asset>> Assets
    Field Value
    Array<AssetReference<Asset>>

    Data

    The custom data (depends on node type). Used to cache data for faster usage at runtime.

    Declaration
    public AdditionalData Data
    Field Value
    AdditionalData

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