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    Class UploadBufferDX12

    Uploading data to GPU buffer utility

    Inheritance
    UploadBufferDX12
    Assembly: FlaxEngine.dll
    File: Engine/GraphicsDevice/DirectX/DX12/UploadBufferDX12.h
    Syntax
    public class UploadBufferDX12

    Constructors

    ~UploadBufferDX12()

    Destructor

    Declaration
    public ~UploadBufferDX12()

    UploadBufferDX12(GPUDeviceDX12* device)

    Init

    Declaration
    public UploadBufferDX12(GPUDeviceDX12* device)
    Parameters
    GPUDeviceDX12 device

    Graphics Device

    Methods

    Allocate(uint64 size, uint64 align)

    Allocates memory for custom data in the buffer.

    Declaration
    public DynamicAllocation Allocate(uint64 size, uint64 align)
    Parameters
    uint64 size

    Size of the data in bytes

    uint64 align

    Data alignment in buffer in bytes

    Returns
    DynamicAllocation

    Dynamic location

    BeginGeneration(uint64 generation)

    Begins new generation.

    Declaration
    public void BeginGeneration(uint64 generation)
    Parameters
    uint64 generation

    The generation ID to begin.

    GetCurrentGeneration()

    Gets the current generation number.

    Declaration
    public uint64 GetCurrentGeneration() const
    Returns
    uint64

    UploadBuffer(GPUContextDX12* context, ID3D12Resource* buffer, uint32 bufferOffset, const void* data, uint64 size)

    Uploads data to the buffer.

    Declaration
    public bool UploadBuffer(GPUContextDX12* context, ID3D12Resource* buffer, uint32 bufferOffset, const void* data, uint64 size)
    Parameters
    GPUContextDX12 context

    GPU context to record upload command to it

    ID3D12Resource buffer

    Destination buffer

    uint32 bufferOffset

    Destination buffer offset in bytes.

    void data

    Data to allocate

    uint64 size

    Size of the data in bytes

    Returns
    bool

    True if cannot upload data, otherwise false.

    UploadTexture(GPUContextDX12* context, ID3D12Resource* texture, const void* srcData, uint32 srcRowPitch, uint32 srcSlicePitch, int32 mipIndex, int32 arrayIndex)

    Uploads data to the texture.

    Declaration
    public bool UploadTexture(GPUContextDX12* context, ID3D12Resource* texture, const void* srcData, uint32 srcRowPitch, uint32 srcSlicePitch, int32 mipIndex, int32 arrayIndex)
    Parameters
    GPUContextDX12 context

    GPU context to record upload command to it

    ID3D12Resource texture

    Destination texture

    void srcData

    Data to allocate

    uint32 srcRowPitch

    Source data row pitch value to upload.

    uint32 srcSlicePitch

    Source data slice pitch value to upload.

    int32 mipIndex

    Mip map to stream index

    int32 arrayIndex

    Texture array index

    Returns
    bool

    True if cannot upload data, otherwise false.

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